Top questions to ask before you launch a multiplayer game With so many moving parts, it’s easy to miss a step when launching a multiplayer game. Here’s our checklist to help you cover it all. Get the story
How orchestration improves your player experience Using an orchestrator ultimately helps your players have a better time in your game. But how? We explain all. Get the story
Say hello to the newest members of the Gameye crew We’ve recently hired a few new people to our team, and we’d like to introduce them to you. Say hello to our latest recruits. Get the story
The war on lag starts with latency We explore what latency is and why it’s so important in making sure that your multiplayer matches are fair. Get the story
How to host your game: peer-to-peer or client-server? There are two main methods for hosting your game – either use the player’s computer or a separate server. But which is right for your game? Get the story
Why it’s important to avoid locking into one vendor Having a single point of failure can be catastrophic for your game. What happens if it goes down? Find out how to avoid locking into a vendor. Get the story
Why your launch predictions will be wrong. But that’s okay. When launching a multiplayer game, it’s extremely difficult to predict how many players you’ll actually get. We look at why that’s okay, as long as you prepare. Get the story
Seven hard-learnt lessons from Bungie, Doborog, and Gameye Single points of failure, leaving time for iterations and learnings from experts in the industry. Catch up on what we chatted about at Devcom. Get the story
How Gameye helped Chivalry 2 manage seven times more players When Chivalry 2 released on Xbox Game Pass they had 711% more peak sessions than ever before. And it all went off without a hitch. Here’s how. Get the story
Your car could power the metaverse (and other predictions) We look at the challenges the metaverse faces and how the industry might overcome them, if everyone works together. Get the story