Region-Based vs. Regionless Game Server Hosting: A Technical Comparison
Mar 7, 2026 Infrastructure

Region-Based vs. Regionless Game Server Hosting: A Technical Comparison

Two genuinely different architectures for placing dedicated game servers. One gives you control over where sessions run. The other gives the platform the data to decide for you. Here's how they actually work and when each makes sense.

The Game Server Shake-up of 2026
Mar 6, 2026 Migration

The Game Server Shake-up of 2026

Unity Multiplay ends March 31st. Hathora ends May 5th. Two shutdowns, two tight deadlines, hundreds of live games caught in the middle. Here's how to think about it.

Gameye Platform Update: February 2026

Gameye Platform Update: February 2026

Admin Panel v3.0 with Cost Estimator, orchestrator stability fixes, and a full new documentation pass including migration guides for Hathora and Multiplay.

If You're on Hathora, Your Matchmaker Should Choose Your Next Platform

If You're on Hathora, Your Matchmaker Should Choose Your Next Platform

Hathora shuts down May 5th, 2026. GameFabric has no documented integration with Pragma Engine, Nakama, or Idem.gg. If your matchmaker is any of these, Gameye is the only drop-in path. Here's what that means for your migration.

Gameye Platform Update: January 2026

Gameye Platform Update: January 2026

Admin Panel v2.5.0 and orchestrator improvements focused on stability, throughput, and day-to-day operator experience.

How to move from Unity Game Server Hosting to Gameye

How to move from Unity Game Server Hosting to Gameye

A CTO-oriented migration framework for moving from Unity-hosted dedicated servers to Gameye orchestration with low operational risk.

What Nubs!: Arena teaches us about surviving the chaos of launch day

What Nubs!: Arena teaches us about surviving the chaos of launch day

Nubs!: Arena saw roughly 3x expected launch demand. The key lesson was operational flexibility over perfect forecasting.

The hidden costs of running a successful multiplayer game

The hidden costs of running a successful multiplayer game

Beyond gameplay, multiplayer success depends on infrastructure operations, automation, live updates, team execution, and outage prevention.