Two genuinely different architectures for placing dedicated game servers. One gives you control over where sessions run. The other gives the platform the data to decide for you. Here's how they actually work and when each makes sense.
Unity Multiplay ends March 31st. Hathora ends May 5th. Two shutdowns, two tight deadlines, hundreds of live games caught in the middle. Here's how to think about it.
Admin Panel v3.0 with Cost Estimator, orchestrator stability fixes, and a full new documentation pass including migration guides for Hathora and Multiplay.
Hathora shuts down May 5th, 2026. GameFabric has no documented integration with Pragma Engine, Nakama, or Idem.gg. If your matchmaker is any of these, Gameye is the only drop-in path. Here's what that means for your migration.
Admin Panel v2.5.0 and orchestrator improvements focused on stability, throughput, and day-to-day operator experience.
A CTO-oriented migration framework for moving from Unity-hosted dedicated servers to Gameye orchestration with low operational risk.
Nubs!: Arena saw roughly 3x expected launch demand. The key lesson was operational flexibility over perfect forecasting.
Beyond gameplay, multiplayer success depends on infrastructure operations, automation, live updates, team execution, and outage prevention.