Stop paying the Cloud Tax. Start shipping games.

Gameye handles multi-provider orchestration, sub-second scaling, failover, and observability—so your engineers ship gameplay, not infrastructure.

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Trusted by

120M Game Sessions
and counting

3M CCU
Load Tested
1M CCU
Peak CCU Live
99.99%
Service uptime
0.5 sec
average container start time
Server-Side Orchestration. Minimum DevOps Overhead.

What is Gameye?

Gameye is a provider-agnostic orchestration platform for multiplayer games. We deploy your server code across a global network of bare metal and cloud providers, handle sub-second scaling and session management, and give you full observability—all through a single API. No egress fees. No infrastructure lock-in.

One API call. One session.

Orchestrate matches with a single API call

Allocate sessions, scale by region, and inspect fleet health with a straightforward HTTP API. No orchestration layer to build. No DevOps team to grow.


curl -X POST https://api.gameye.com/sessions \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_API_KEY" \
-d '{
"id": "550e8400-e29b-41d4-a716-446655440000",
"location": "eu-west-1",
"image": "my-game-server",
"args": "--tickrate 128 +sv_lan 0",
"labels": {
"game_mode": "competitive"
},
"version": "latest"
}'


// Example Response
{
"id": "match-123",
"host": "203.0.113.10",
"port": 7777
}

Trusted by studios large and small

Stop paying surprise bandwidth bills

Hyperscalers penalize your success with egress fees that scale faster than your player base. Gameye gives you pricing with egress included —you only pay for the compute capacity you reserve.

Predictable Scaling

We include data egress into our all-inclusive rates so that your bill is based on concurrency not bandwidth

No Hidden Multipliers

Eliminate the "success penalty." Whether you have 1,000 players or 100,000, your infrastructure cost per player actually decreases.

Re-invest Savings

Every dollar goes toward compute, not bandwidth penalties. Re-invest the savings into content.

Infrastructure

Premium bare metal where it actually matters

We run your baseline capacity on performance-optimized bare metal powered by the latest AMD Ryzen and EPYC CPUs. That means more headroom for server-side logic, higher player density per machine, and stable tick rates even when matches get busy.

  • Designed for latency-critical genres: shooters, fighters, racing, and competitive modes.

  • Higher performance per dollar than generic cloud VMs.

  • Cloud bursting on top when you hit launch spikes or content drops.

Read our docs

Dashboards

Analytics that help you understand game performance

Live container metrics, per-session logs, and fast retrieval when you need to debug a bad match. Filter by region, time, or container ID—and export to your own observability stack if you need deeper analysis.

Need game-specific metrics? We can add custom instrumentation so your dashboards match your game.

Dashboards are available via guided demo during evaluation, and are provisioned once you’re under contract.

Book a demo

Tools/Integrations

Works with your stack, not against it

Gameye integrates with any matchmaker. Whether it’s Unreal, Unity, or proprietary engine—we orchestrate the servers, you keep your architecture.

Latency and reliability, handled

Players notice lag. They shouldn't notice your infrastructure.

We designed Gameye to place and scale servers specifically for multiplayer games, not generic workloads. Our orchestrator keeps sessions close to your players, spins up new containers in under a second, and ensures there’s always enough capacity behind each match—so tick rates stay stable and gameplay feels fair, even when concurrency spikes.

Built-in resilience
across multiple providers

Keep your games online even when one provider has a bad day. Every region we offer is backed by multiple providers, with redundancy baked into the orchestrator.

When one provider goes down, your players keep playing. Every Gameye region has redundant capacity across multiple providers, with automatic failover built into the orchestrator. No pager duty. No manual intervention.

7 years of game launches

Battle-tested through 120M+ sessions

From early access spikes to platform-wide free weekends, we’ve seen the traffic patterns that break infrastructure—and built an orchestrator that handles them.

How our tech helped Chivalry II

Limitless Games Testimonial Cover
Hear from our customers

Don't just take our word for it

Chiv 2 testimonial
Rasmus Löfström | Game Director
250,000 players in the first 30 mins of launch
Up to 1 million players in the first month

“We felt there was a personal relationship, and if there was a problem, we knew that Gameye would be there.”

Doborog testimonial cover
Brian Jordan | Co-founder and CTO
Doborog are now spending over 60% less on servers
We minimized server downtime during peak periods

“It’s reassuring to know that we could scale up indefinitely as we prepare for platform events and sales”

Oddshot games slapshot rebound
Gilles | Managing Director at Oddshot Games

“We’ve loved working with Gameye — they’re just really quick to respond, their customer service team is very helpful, and their APIs are just so easy to work with.”

Secret 6
Gene Gacho | Technical Director

“When we’re connecting to Gameye servers, there’s not been a problem with the ISPs. Nobody has a lag advantage.”