The war on lag starts with latency

We explore what latency is and why it’s so important in making sure that your multiplayer matches are fair.

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Avoiding the ‘cap trap’ that Helldivers 2 fell into

Avoiding the ‘cap trap’ that Helldivers 2 fell into

How Palworld could save itself $200k a month

How Palworld could save itself $200k a month

Gaming Responsibly: How green servers can reduce your carbon footprint

Gaming Responsibly: How green servers can reduce your carbon footprint

Product Update Roundup: Pragma Integration and AWS Auto Scaling

Product Update Roundup: Pragma Integration and AWS Auto Scaling

How to calculate the resource profile of your multiplayer game

How to calculate the resource profile of your multiplayer game

How to avoid launch day catastrophe

How to avoid launch day catastrophe

Top questions to ask before you launch a multiplayer game

Top questions to ask before you launch a multiplayer game

How orchestration improves your player experience

How orchestration improves your player experience

Say hello to the newest members of the Gameye crew

Say hello to the newest members of the Gameye crew

The war on lag starts with latency

The war on lag starts with latency

How to host your game: peer-to-peer or client-server?

How to host your game: peer-to-peer or client-server?

Why it’s important to avoid locking into one vendor

Why it’s important to avoid locking into one vendor

Why your launch predictions will be wrong. But that’s okay.

Why your launch predictions will be wrong. But that’s okay.

Seven hard-learnt lessons from Bungie, Doborog, and Gameye

Seven hard-learnt lessons from Bungie, Doborog, and Gameye

Welcome to 2023: the year of cross-platform and new tools

Welcome to 2023: the year of cross-platform and new tools

Welcome Roberto Sasso as he joins Gameye as CTO

Welcome Roberto Sasso as he joins Gameye as CTO

Product update – New changes to our API

Product update – New changes to our API

Bring your orchestration in-house with Gameye Enterprise

Bring your orchestration in-house with Gameye Enterprise

How Gameye helped Chivalry 2 manage seven times more players

How Gameye helped Chivalry 2 manage seven times more players

Hotfix update – October 2022

Hotfix update – October 2022

Your guide to navigating  Gamescom 2022

Your guide to navigating Gamescom 2022

Get to know: Junior Mba

Get to know: Junior Mba

Look to the Future: Top tech talks at Develop:Brighton 2022

Look to the Future: Top tech talks at Develop:Brighton 2022

What we learned from the Game Jam Summit 2022

What we learned from the Game Jam Summit 2022

Raise a glass to the winners of the Game Jam Summit 2022

Raise a glass to the winners of the Game Jam Summit 2022

You’re invited to the Game Jam Summit 2022

You’re invited to the Game Jam Summit 2022

Was it too soon for GDC IRL?

Was it too soon for GDC IRL?

5 Multiplayer Games from GDC to keep your eyes on

5 Multiplayer Games from GDC to keep your eyes on

Your car could power the metaverse (and other predictions)

Your car could power the metaverse (and other predictions)

Seven multiplayer talks you need to see at GDC

Seven multiplayer talks you need to see at GDC

Welcome to the year of NFTs, metaverses and multiplayer games

Welcome to the year of NFTs, metaverses and multiplayer games

What issues can you expect when running multiplayer servers?

What issues can you expect when running multiplayer servers?

Player surge at launch? How to prepare for the unpredictable.

Player surge at launch? How to prepare for the unpredictable.

Top 8 talks you should see at Develop:Brighton

Top 8 talks you should see at Develop:Brighton

Gameye is heading to Develop Brighton 2021

Gameye is heading to Develop Brighton 2021

Yes Shirley, too many players at launch can be a big issue

Yes Shirley, too many players at launch can be a big issue