Stop paying the Cloud Tax. Start shipping games.
Global game servers. One API. No egress fees.
Global game servers. One API. No egress fees.
Gameye is a provider-agnostic game server orchestration platform for multiplayer game studios — founded in 2017 and based in Rotterdam. We deploy your server code across a global network of bare metal, cloud, and edge providers, handle sub-second scaling and session management, and give you full observability through a single API. No egress fees. No lock-in. Studios including Torn Banner Studios, Doborog, and Another Axiom use Gameye to host over 120 million game sessions.
From early access spikes to platform-wide free weekends, we’ve seen the traffic patterns that break infrastructure—and built an orchestrator that handles them.
One API call. One session.
Allocate sessions, scale by region, and inspect fleet health with a straightforward HTTP API. No orchestration layer to build. No DevOps team to grow.
curl -X POST https://api.gameye.com/sessions \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_API_KEY" \
-d '{
"id": "550e8400-e29b-41d4-a716-446655440000",
"location": "eu-west-1",
"image": "my-game-server",
"args": "--tickrate 128 +sv_lan 0",
"labels": {
"game_mode": "competitive"
},
"version": "latest"
}' // Example Response
{
"id": "match-123",
"host": "203.0.113.10",
"port": 7777
} Migration
Switching from another platform?
Pricing
AWS, GCP, and Azure charge $0.09–$0.12/GB in data transfer — a multiplier that compounds with every player you add. For multiplayer games, egress alone can account for 40–60% of your total infra bill. Gameye prices on reserved capacity. Bandwidth is included. Your cost per player drops as you scale.
Infrastructure
Run Gameye on bare metal you own, cloud you already pay for, or any combination. Our orchestrator sits on top of your capacity. Switch providers, renegotiate contracts, or burst to cloud — your game keeps running either way.
We run your baseline capacity on performance-optimized bare metal powered by the latest AMD Ryzen and EPYC CPUs. That means more headroom for server-side logic, higher player density per machine, and stable tick rates even when matches get busy.
Live container metrics, per-session logs, and fast retrieval when you need to debug a bad match. Filter by region, time, or container ID—and export to your own observability stack if you need deeper analysis.
Need game-specific metrics? We can add custom instrumentation so your dashboards match your game.
Dashboards are available via guided demo during evaluation, and are provisioned once you’re under contract.
Gameye fits into your existing architecture — no rearchitecting required.
Every provider in the Gameye network is selected against strict criteria: bare metal AMD Ryzen and EPYC hardware, enterprise DDoS mitigation, and extensive peering agreements that keep your game traffic on fast, direct network paths rather than traversing congested public internet routes.
We don’t place sessions on commodity cloud VMs. We run performance-optimised hardware at providers with the network infrastructure to match — which is why tick rates stay stable and player experience stays consistent under sustained load, not just at launch.
The same selection process means every Gameye region has multiple qualified operators behind it. When one goes down, sessions continue on healthy capacity automatically — no pager duty, no manual intervention.