Apr 1, 2026
Gameye is a game server orchestration platform — dedicated servers on bare metal and cloud, deployed globally through one REST API. Sessions start in 0.5 seconds. Egress included. No lock-in.
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Updated
curl -X POST https://api.gameye.com/sessions \
-H "Authorization: Bearer YOUR_API_KEY" \
-d '{
"location": "eu-west-1",
"image": "my-game-server:latest",
"args": "--tickrate 128"
}' // 200 OK · 0.47 seconds
{
"id": "match-7a3f",
"host": "203.0.113.10",
"port": 7777
} Trusted by studios worldwide










Containers are pre-pulled on every node in the network. When your matchmaker requests a session, there's no provisioning, no binary transfer, no OS setup. The container starts. Players connect.
21 providers across EU, NA, APAC, LATAM, MEA. Players always land on the closest server.
Cloud egress at $0.09/GB is 40–60% of your total infra bill. Gameye includes all bandwidth in capacity pricing.
If one provider goes down, sessions continue on healthy capacity automatically. No pager, no Slack fire drill.
Works with Nakama, Pragma, AccelByte, PlayFab, FlexMatch, or whatever you built in-house.
Torn Banner Studios
Absorbed 2× capacity forecast in the first 30 minutes. Zero downtime.
Doborog
Migrated off self-managed servers. Ops overhead dropped to near-zero.
Oddshot Games
Low-latency orchestration across EU and NA with no infrastructure team.
AWS, GCP, and Azure charge $0.09–$0.12/GB in data transfer. For multiplayer games, that's 40–60% of your total infra bill. Gameye prices on reserved capacity. Bandwidth is included.
Compare costs →Run Gameye on bare metal you own, cloud you already pay for, or any combination. Switch providers, renegotiate contracts, or burst to cloud — your game keeps running.
How it works →| Gameye | AWS GameLift | Hathora | Edgegap | |
|---|---|---|---|---|
| Egress fees | None included | ~$0.09/GB | Per-GB | Per-GB |
| Session start | ~0.5 seconds | 1–5 minutes | ~1 second | ~1 second |
| Infrastructure | 21 providers + bare metal | AWS only | Cloud only | Multi-region cloud |
| Pricing model | Capacity-based | Usage + egress | Usage-based | Usage-based |
| Bare metal | ✓ Yes | ✕ No | ✕ No | ✕ No |
| Vendor lock-in | None | AWS ecosystem | Hathora platform | Edgegap platform |
Gameye vs GameLift Gameye vs Hathora Gameye vs Edgegap All comparisons →
"We felt there was a personal relationship, and if there was a problem, we knew that Gameye would be there."
Switching from another platform?
Gameye is a game server orchestration platform founded in 2017 that lets multiplayer studios deploy dedicated servers globally through a single REST API. It runs across 21 providers and 200+ datacenters with no egress fees and no vendor lock-in.
When a matchmaker decides a match is ready, it sends one POST request to the Gameye API. Gameye picks the optimal region, starts a containerized server in ~0.5 seconds, and returns the IP and port. Players connect directly. Scaling, failover, and session lifecycle are handled automatically.
No. Bandwidth is included in capacity pricing. Cloud providers charge $0.09–$0.12/GB for egress — typically 40–60% of a multiplayer game's infra bill. Gameye has no separate egress or data transfer charge.
Gameye is engine-agnostic. Any server that can be packaged as a Docker container is supported — Unreal Engine, Unity, Godot, and custom engines. No server-side SDK required.
New dedicated server containers start in an average of 0.5 seconds. The platform has been load tested to 3 million concurrent users and absorbed 250,000 players in the first 30 minutes of Chivalry 2's launch with zero downtime.
Gameye is matchmaker-agnostic — any system that can make an HTTP request works. Native integrations exist for AWS FlexMatch, Pragma, Nakama, PlayFab, and AccelByte. Custom and in-house matchmakers are also supported.