Infrastructure

Game Server
Orchestration
without the
Cloud Tax.

Gameye is a game server orchestration platform — dedicated servers on bare metal and cloud, deployed globally through one REST API. Sessions start in 0.5 seconds. Egress included. No lock-in.

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120,000,000+ sessions orchestrated

Updated

POST /sessions
curl -X POST https://api.gameye.com/sessions \
  -H "Authorization: Bearer YOUR_API_KEY" \
  -d '{
    "location": "eu-west-1",
    "image":    "my-game-server:latest",
    "args":     "--tickrate 128"
  }'
// 200 OK · 0.47 seconds
{
  "id":   "match-7a3f",
  "host": "203.0.113.10",
  "port": 7777
}

Trusted by studios worldwide

120M+
Game sessions orchestrated
0.5s
Average container start
99.99%
12-month platform SLA
200+
Datacenters, 6 continents
Platform

Everything your matchmaker needs.
Nothing your ops team will get paged for.

0.5 seconds

From API call to live server

Containers are pre-pulled on every node in the network. When your matchmaker requests a session, there's no provisioning, no binary transfer, no OS setup. The container starts. Players connect.

200+ datacenters

21 providers across EU, NA, APAC, LATAM, MEA. Players always land on the closest server.

Zero egress fees

Cloud egress at $0.09/GB is 40–60% of your total infra bill. Gameye includes all bandwidth in capacity pricing.

Multi-provider failover

If one provider goes down, sessions continue on healthy capacity automatically. No pager, no Slack fire drill.

Matchmaker-agnostic

Works with Nakama, Pragma, AccelByte, PlayFab, FlexMatch, or whatever you built in-house.

Battle-tested

Seven years of real launches

All case studies →
Pricing

No egress fees. Ever.

AWS, GCP, and Azure charge $0.09–$0.12/GB in data transfer. For multiplayer games, that's 40–60% of your total infra bill. Gameye prices on reserved capacity. Bandwidth is included.

Compare costs →
Infrastructure

No lock-in. Run on your own infra.

Run Gameye on bare metal you own, cloud you already pay for, or any combination. Switch providers, renegotiate contracts, or burst to cloud — your game keeps running.

How it works →
How we compare

Gameye vs the field

Gameye AWS GameLift Hathora Edgegap
Egress fees None included ~$0.09/GB Per-GB Per-GB
Session start ~0.5 seconds 1–5 minutes ~1 second ~1 second
Infrastructure 21 providers + bare metal AWS only Cloud only Multi-region cloud
Pricing model Capacity-based Usage + egress Usage-based Usage-based
Bare metal ✓ Yes ✕ No ✕ No ✕ No
Vendor lock-in None AWS ecosystem Hathora platform Edgegap platform
Chivalry 2 — Torn Banner Studios
"We felt there was a personal relationship, and if there was a problem, we knew that Gameye would be there."

Rasmus Löfström — Game Director, Torn Banner Studios

250,000 players in the first 30 minutes
1M players within the first month
Read the case study →
Migration

Switching from another platform?

Resources

From the Gameye team

FAQ

Common questions

What is Gameye?

Gameye is a game server orchestration platform founded in 2017 that lets multiplayer studios deploy dedicated servers globally through a single REST API. It runs across 21 providers and 200+ datacenters with no egress fees and no vendor lock-in.

How does game server orchestration work?

When a matchmaker decides a match is ready, it sends one POST request to the Gameye API. Gameye picks the optimal region, starts a containerized server in ~0.5 seconds, and returns the IP and port. Players connect directly. Scaling, failover, and session lifecycle are handled automatically.

Does Gameye charge egress fees?

No. Bandwidth is included in capacity pricing. Cloud providers charge $0.09–$0.12/GB for egress — typically 40–60% of a multiplayer game's infra bill. Gameye has no separate egress or data transfer charge.

Which game engines does Gameye support?

Gameye is engine-agnostic. Any server that can be packaged as a Docker container is supported — Unreal Engine, Unity, Godot, and custom engines. No server-side SDK required.

How fast does Gameye scale?

New dedicated server containers start in an average of 0.5 seconds. The platform has been load tested to 3 million concurrent users and absorbed 250,000 players in the first 30 minutes of Chivalry 2's launch with zero downtime.

Which matchmakers does Gameye support?

Gameye is matchmaker-agnostic — any system that can make an HTTP request works. Native integrations exist for AWS FlexMatch, Pragma, Nakama, PlayFab, and AccelByte. Custom and in-house matchmakers are also supported.