Stop paying the Cloud Tax. Start shipping games.

Global game servers. One API. No egress fees.

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Server-Side Orchestration. Minimum DevOps Overhead.

What is Gameye?

Gameye is a provider-agnostic game server orchestration platform for multiplayer game studios — founded in 2017 and based in Rotterdam. We deploy your server code across a global network of bare metal, cloud, and edge providers, handle sub-second scaling and session management, and give you full observability through a single API. No egress fees. No lock-in. Studios including Torn Banner Studios, Doborog, and Another Axiom use Gameye to host over 120 million game sessions.

Gameye platform architecture diagram
Session Allocation Low-latency placement
Regional Scaling Sub-second autoscaling
Fleet Health Live operational visibility
Container Orchestration One API control plane
Multi-Provider Capacity Bare metal + cloud burst
Analytics Dashboard Actionable game metrics
7 years of game launches

Battle-tested proven technology

From early access spikes to platform-wide free weekends, we’ve seen the traffic patterns that break infrastructure—and built an orchestrator that handles them.

How our tech helped Chivalry II

Marathon multiplayer game screenshot
Multiplayer game running on Gameye infrastructure
Clone Drone in the Danger Zone multiplayer gameplay
8-player multiplayer game session on Gameye servers
Multiplayer game session screenshot

120M Game Sessions
and counting

3M CCU
Concurrent users load tested
1M CCU
Peak live CCU (Chivalry 2 launch)
99.99%
Platform uptime (12-month rolling SLA)
0.5 sec
Avg. container start time (production)

One API call. One session.

Orchestrate matches with a single API call

Allocate sessions, scale by region, and inspect fleet health with a straightforward HTTP API. No orchestration layer to build. No DevOps team to grow.

curl -X POST https://api.gameye.com/sessions \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_API_KEY" \
-d '{
  "id": "550e8400-e29b-41d4-a716-446655440000",
  "location": "eu-west-1",
  "image": "my-game-server",
  "args": "--tickrate 128 +sv_lan 0",
  "labels": {
    "game_mode": "competitive"
  },
  "version": "latest"
}'
// Example Response
{
  "id": "match-123",
  "host": "203.0.113.10",
  "port": 7777
}

Trusted by studios large and small

Migration

Switching from another platform?

From AWS GameLift →From Hathora →From Multiplay →

Pricing

No egress fees. Ever.

AWS, GCP, and Azure charge $0.09–$0.12/GB in data transfer — a multiplier that compounds with every player you add. For multiplayer games, egress alone can account for 40–60% of your total infra bill. Gameye prices on reserved capacity. Bandwidth is included. Your cost per player drops as you scale.

Infrastructure

No lock-in. Bring your own infrastructure.

Run Gameye on bare metal you own, cloud you already pay for, or any combination. Our orchestrator sits on top of your capacity. Switch providers, renegotiate contracts, or burst to cloud — your game keeps running either way.

Infrastructure

Premium bare metal where it actually matters

We run your baseline capacity on performance-optimized bare metal powered by the latest AMD Ryzen and EPYC CPUs. That means more headroom for server-side logic, higher player density per machine, and stable tick rates even when matches get busy.

  • Designed for latency-critical genres: shooters, fighters, racing, and competitive modes.
  • Higher performance per dollar than generic cloud VMs.
  • Cloud bursting on top when you hit launch spikes or content drops.
  • 21 providers, 200+ datacenters across Europe, North America, South America, Asia-Pacific, the Middle East, and Africa — including London, Amsterdam, Frankfurt, Warsaw, New York, Miami, Dallas, Chicago, Los Angeles, Seattle, São Paulo, Singapore, Hong Kong, Tokyo, Seoul, Sydney, Mumbai, Dubai, and Johannesburg.

Read our docs

Gameye bare metal server infrastructure diagram
Dashboards

Analytics that help you understand game performance

Live container metrics, per-session logs, and fast retrieval when you need to debug a bad match. Filter by region, time, or container ID—and export to your own observability stack if you need deeper analysis.

Need game-specific metrics? We can add custom instrumentation so your dashboards match your game.

Dashboards are available via guided demo during evaluation, and are provisioned once you’re under contract.

Book a demo

Gameye orchestrator analytics dashboard showing live container metrics
Integrations

Works with your stack, not against it

Gameye fits into your existing architecture — no rearchitecting required.

  • Any matchmaker: Off-the-shelf integrations for Pragma, Nakama, AWS FlexMatch, and Idem. Any custom or open-source matchmaker works via the REST API.
  • Any game engine: Unreal Engine, Unity, Godot, or a proprietary engine. We orchestrate the server process — no engine-side plugin required.
  • Full admin panel: Deploy, inspect, and manage your entire fleet without touching the API.
  • Your observability stack: Stream session metrics and logs to Datadog, Grafana, or any dashboard you already run.

Read our docs

Gameye integrations with game engines and matchmakers

Hardware performance and resilience, handled

Performance infrastructure, hand-picked

Every provider in the Gameye network is selected against strict criteria: bare metal AMD Ryzen and EPYC hardware, enterprise DDoS mitigation, and extensive peering agreements that keep your game traffic on fast, direct network paths rather than traversing congested public internet routes.

We don’t place sessions on commodity cloud VMs. We run performance-optimised hardware at providers with the network infrastructure to match — which is why tick rates stay stable and player experience stays consistent under sustained load, not just at launch.

Built-in resilience
across multiple providers

The same selection process means every Gameye region has multiple qualified operators behind it. When one goes down, sessions continue on healthy capacity automatically — no pager duty, no manual intervention.

Gameye platform overview video thumbnail
Hear from our customers

Don't just take our word for it

Chiv 2 testimonial
Rasmus Löfström | Game Director
250,000 players in the first 30 mins of launch
Up to 1 million players in the first month

“We felt there was a personal relationship, and if there was a problem, we knew that Gameye would be there.”

Doborog testimonial cover
Brian Jordan | Co-founder and CTO
Doborog are now spending over 60% less on servers
We minimized server downtime during peak periods

“It’s reassuring to know that we could scale up indefinitely as we prepare for platform events and sales”

Oddshot games slapshot rebound
Gilles | Managing Director at Oddshot Games

“We’ve loved working with Gameye — they’re just really quick to respond, their customer service team is very helpful, and their APIs are just so easy to work with.”

Secret 6
Gene Gacho | Technical Director

“When we’re connecting to Gameye servers, there’s not been a problem with the ISPs. Nobody has a lag advantage.”

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