Game Server Orchestration. One API. Anywhere in the world.

No SDK in your game server. Gameye handles session scheduling, scaling, placement, and failover across bare metal, cloud, and edge — so your team doesn't have to.

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Updated May 5, 2026

Who we work with

TL;DR

  • No SDK in your game server — Gameye orchestrates containers via a REST API. Your server binary runs as-is with no Gameye code inside it — no lifecycle hooks, no plugins, no code changes.
  • Sessions start in 0.5 seconds — Sub-second container spin-up across 21 bare metal and cloud providers in major markets worldwide, with automatic scaling for launch spikes.
  • Any matchmaker, any engine — Native integrations for Pragma Engine, Nakama, AWS FlexMatch, and PlayFab. Unreal Engine, Unity, and custom engines all supported.
  • Proven at scale — 120M+ sessions since 2017. 1M peak CCU on production titles. 99.99% uptime SLA, no egress fees.
Three simple steps

How does Gameye work?

Gameye replaces the infrastructure work your team would otherwise own: provisioning cloud or bare metal servers, configuring firewalls and networks, writing Terraform or Ansible, managing Docker runtimes on remote machines, and building custom autoscaling logic.

All you need is a Docker image of your game server. Pick your regions, push your image, and call the API. Sessions start in ~0.5 seconds. If demand spikes, Gameye bursts into cloud capacity automatically — no configuration required.

Do I need to modify my game server binary?

No. Whatever your engine, use Docker to containerize your game server and upload the image. No Gameye SDK, plugin, or code changes are required in your server binary — your server just starts, listens on its port, and accepts connections.

Which matchmakers does Gameye support?

Gameye works with any matchmaker. Native integrations exist for Pragma Engine, Nakama, AWS FlexMatch, and PlayFab. Your matchmaker tells Gameye which players are in a session, and the orchestrator selects the best region based on your configured locations.

How does Gameye handle autoscaling?

Automatically. Once your image is uploaded and your matchmaker is connected, Gameye creates sessions on demand via the API. When player numbers surge — launches, free weekends, tournaments — the orchestration platform bursts into cloud capacity and spins up new sessions with no manual intervention required.

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Why do the most demanding multiplayer games choose Gameye?

Gameye qualifies every infrastructure provider against a hardware and DDoS baseline before deploying to it. Sessions spin up in 0.5 seconds, scale automatically across 21 providers, and fail over across providers if one has an outage — all without any configuration from your team.

Don't take our word for it

Here's what our customers have to say

Chiv 2 testimonial
Rasmus Löfström | Game Director
250,000 players in the first 30 mins of launch
Up to 1 million players in the first month

“We felt there was a personal relationship, and if there was a problem, we knew that Gameye would be there.”

Doborog testimonial cover
Brian Jordan | Co-founder and CTO
Doborog are now spending over 60% less on servers
We minimized server downtime during peak periods

“It’s reassuring to know that we could scale up indefinitely as we prepare for platform events and sales”

Oddshot games slapshot rebound
Gilles | Managing Director at Oddshot Games

“We’ve loved working with Gameye — they’re just really quick to respond, their customer service team is very helpful, and their APIs are just so easy to work with.”

Secret 6
Gene Gacho | Technical Director

“When we’re connecting to Gameye servers, there’s not been a problem with the ISPs. Nobody has a lag advantage.”