Multiplay is off. Rocket Science has migrated a handful of studios. Most are still looking for a path forward. Here's what that looks like.
Warm pools, tags management, a rebuilt container details page with live metrics and logs, and a new at-a-glance dashboard. What shipped in March 2026.
Package a UE5 dedicated server as a Docker container and run it on Gameye — from Linux headless build to live multiplayer sessions.
Game server orchestration automates dedicated server management — starting sessions on demand, placing them near players, tearing them down at match end.
Two architectures for placing dedicated servers: regional control vs. platform-decided placement. Here's how each works and when to choose one.
Unity Multiplay ends March 31st. Hathora ends May 5th. Two shutdowns, two tight deadlines, hundreds of live games caught in the middle. Here's what to do.
Admin Panel v3.0 with Cost Estimator, orchestrator stability fixes, and a full new documentation pass including migration guides for Hathora and Multiplay.
Hathora shuts down May 2026. GameFabric has no Pragma, Nakama, or Idem.gg integration. If you use any of these matchmakers, Gameye is the drop-in path.
Admin Panel v2.5.0 and orchestrator improvements focused on stability, throughput, and day-to-day operator experience.
A CTO-oriented migration framework for moving from Unity-hosted dedicated servers to Gameye orchestration with low operational risk.
Nubs!: Arena saw roughly 3x expected launch demand. The key lesson was operational flexibility over perfect forecasting.
Beyond gameplay, multiplayer success depends on infrastructure operations, automation, live updates, team execution, and outage prevention.