Game Studio Case Studies

How Nubs! dealt with 300% more players than expected

How Nubs! dealt with 300% more players than expected

Discover how Nubs!: Arena handled a global launch and a deterministic design philosophy with Gameye's scalable server orchestration.

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Ascendants Rising: Helping indie studios stay in control

Ascendants Rising: Helping indie studios stay in control

Limitless Games needed infrastructure that fit their workflow and supported rapid updates for Ascendants Rising in early access — without ops overhead.

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Project Xandata: Keeping up with competitive players on a tight budget

Project Xandata: Keeping up with competitive players on a tight budget

Secret 6's 3v3 FPS had variable latency on AWS at high cost. They moved to Gameye to cut costs and deliver consistent, low-latency game sessions.

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Space Team: Marrying mobile and VR

Space Team: Marrying mobile and VR

Not everyone has a VR headset, so that meant Space Team wanted to make sure players could play through their smartphones as well.

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How Gameye got Clone Drone out of the Danger Zone

How Gameye got Clone Drone out of the Danger Zone

Doborog's server provider shut down mid-service. Clone Drone in the Danger Zone needed a fast, safe migration — here's how Gameye made it happen.

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Chivalry II: Managing player spikes with zero downtime

Chivalry II: Managing player spikes with zero downtime

How Torn Banner and Tripwire handled double the expected player count at launch — 250,000 concurrent players, zero downtime, across 30 locations.

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Hear our partners' stories

Chivalry II / Tripwire Interactive

Chivalry II / Tripwire Interactive

How Chivalry II (Unreal Engine 4) handled launch-day spikes with zero downtime and scalable global session orchestration.

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Our partners

Tripwire Interactive

Launch Scalability

Tripwire Interactive

Scaled global launch traffic for Chivalry II with stable session allocation and no infrastructure downtime.

Clone Drone in the Danger Zone — Doborog

Cost Efficiency

Doborog

Migrated away from legacy hosting and reduced server spend by roughly 60% while maintaining reliability.

Spaceteam VR — Cooperative Innovations

Cross-Device Play

Cooperative Innovations

Delivered stable multiplayer sessions across VR and mobile players with API-driven orchestration.

Project Xandata — Secret 6

Competitive Performance

Secret 6

Improved match consistency and lag outcomes for a competitive 3v3 FPS while tightening infrastructure costs.

Ascendants Rising — Limitless Games

Early Access Control

Limitless Games

Integrated hosting with existing workflows so new versions could be rolled out safely during early access.

Rangatang and Glowfish Interactive

Launch Resilience

Rangatang / Glowfish

Handled approximately 300% more launch traffic than forecast while keeping live operations stable.