Gameye Infrastructure. scale globally
At Gameye, we know that it’s not always about the technology. It’s how you approach the problem.
At Gameye, we know that it’s not always about the technology. It’s how you approach the problem.
Our team is fully remote and easy going. If you’d like to join us, we’d be thrilled to hear from you. It’s worth noting that we all try and follow three principles:
We put our egos aside. It doesn’t matter if you make a mistake or need a hand. What’s important is to work together and keep moving forward.
It’s not just our technology that’s agnostic. We try and embody that philosophy too. Don’t pigeonhole people into a single choice. Be open and listen to one another.
We’re people, not corporate robots. Which means we need to look after each other. We celebrate the good times, and help each one another through the other times.
Gameye is a game server orchestration platform founded in 2017 in Rotterdam, Netherlands. Studios call a REST API to start dedicated game server containers on bare metal and cloud across 21 providers and 200+ datacenters worldwide. No SDK is required in the game server binary. Learn more.
Since 2017. Gameye has orchestrated over 120 million sessions across 7+ years of continuous production, including Chivalry 2's launch at 250,000 concurrent players with zero downtime. Platform data.
Gameye was founded in Rotterdam, Netherlands. The team is fully remote.
Gameye serves multiplayer game studios including Torn Banner Studios (Chivalry 2), Doborog Games (Clone Drone in the Danger Zone), and Another Axiom (Orion Drift). Studios range from indie to AAA. Case studies.
Yes. Gameye has one business: multiplayer game server infrastructure. No AI inference, no general-purpose compute, no side projects. 100% of engineering effort goes into the game server platform.
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