How Gameye got Clone Drone out of the Danger Zone

When Doborog's old server provider decided to shut down their service and switch to a different system, their game - Clone Drone in the Danger Zone - was in a tricky spot. Here's how we helped.

Doborog
Developer of Clone Drone in the Danger Zone

Doborog built Clone Drone in the Danger Zone around deterministic multiplayer systems. When their previous hosting provider announced it was shutting down its existing service, the team needed to migrate quickly without breaking live operations.

The challenge was not just moving servers. They had to preserve predictable multiplayer behavior, keep matchmaking reliable, and avoid introducing operational risk during the transition.

A migration under pressure

Gameye worked with Doborog to move allocation and scaling onto API-based orchestration while keeping core game logic unchanged.

Because the architecture was already deterministic, the migration could focus on infrastructure control and rollout safety instead of gameplay rewrites.

Holding up under load

With automated allocation in place, the team could scale during platform promotions and traffic peaks without manual firefighting.

Operationally, the new setup reduced complexity and gave better control over where and how sessions were deployed.

What changed for the team

Doborog reported substantially lower infrastructure spend after the move while maintaining reliability through demand spikes.

"Infrastructure costs came down by around 60%."

Results

The migration let Doborog keep control of performance and costs while continuing to support a live multiplayer audience.