Pricing

Simple, predictable pricing

Gameye is a game server orchestration platform. No egress fees. No bandwidth penalties. No surprise bills.
All prices per vCPU per hour — billed per second.

Updated April 11, 2026

On demand

$0.07 /vCPU/hr
1 vCPU : 2 GB RAM
$0.10 /vCPU/hr
1 vCPU : 4 GB RAM

Spin up exactly what you need, release it when done. No commitments. Ideal for unpredictable or spiky player loads.

  • No minimum session length
  • Billed per second
  • Scales to zero instantly

Reserved

$0.02 /vCPU/hr
1 vCPU : 2 GB RAM
$0.03 /vCPU/hr
1 vCPU : 4 GB RAM

Pre-allocate capacity for your baseline load and pay the lowest possible rate. Mix with on-demand for overflow.

  • Lowest per-hour rate
  • Guaranteed capacity
  • Combine with on-demand
No SDK in your game server
Egress included
Per-second billing
99.99% SLA — contractual
No bandwidth charges

Sandbox access provisioned within 24 hours.

What's included

Everything in the platform,
at no extra charge

Orchestration API

Full REST API for session lifecycle — start, stop, join, leave. No SDK in your game server. Integrate your matchmaker in hours, not weeks.

Warm pools

Pre-started sessions held in reserve. Near-zero startup time when a match is found. Customer-configurable in real time.

Live metrics and logs

Real-time log streaming, CPU, memory, bandwidth — all in the Admin Panel. No Kibana, no Grafana.

Admin panel

Session history, tags, container details, warm pool management. Full operational control without SSH.

Matchmaker integrations

FlexMatch, Nakama, Photon Fusion, Pragma, custom REST. Pick your matchmaker, wire it in.

99.99% SLA

Contractual uptime guarantee backed by multi-region failover across 21 providers.

Zero egress fees

All bandwidth included. No per-GB charges, no data transfer surcharges, no surprise bills.

Bring Your Own Infrastructure

Running your own servers or cloud?

Use your existing bare metal, colocation, or cloud accounts. Gameye layers its orchestration engine on top — handling session placement, scaling, failover, and the full API surface — while you own and pay for the compute directly.

  • Use any combination of bare metal and cloud accounts
  • Full Gameye orchestration API on your own infrastructure
  • Admin Panel, session management, container lifecycle
  • Multi-region placement and automatic failover
  • Matchmaker integrations — Pragma, Nakama, PlayFab, FlexMatch
  • Flat monthly fee per vCPU — no per-session or egress charges
  • Have AWS credits or a commit deal? Bring your account — run on your existing credits and switch to Gameye infrastructure when they're exhausted

Contact us to discuss your infrastructure setup.

Starting from

$2 /vCPU
/month

Priced on provisioned vCPU count

What's coming

Self-service SaaS sign-up is coming in early Q2 2026 — no sales call required. Session-based autoscaling ships this month. See the full roadmap →

FAQ

Frequently asked questions

Does Gameye charge egress fees?

No. Egress is included in the compute price. You pay for vCPU/hour — there is no separate bandwidth or data transfer charge.

What is the difference between on-demand and reserved?

On-demand ($0.07/vCPU/hr) is pay-as-you-go with no commitment. Reserved ($0.02/vCPU/hr) is a committed capacity block. Most studios use a mix: reserved for baseline load, on-demand for peaks and launches.

Is there a minimum session length?

No. Billing is per second. There is no minimum session length and no minimum commitment for on-demand capacity.

Do I need a Gameye SDK in my game server?

No. Gameye requires no SDK in your game server binary. Ship a Docker container, call a REST API. No engine plugins, no lifecycle SDK.

What is Bring Your Own Infrastructure (BYOI)?

BYOI lets studios run Gameye's orchestration engine on their own servers — bare metal, colocation, or existing cloud accounts — at $2/vCPU/month flat. You own and pay for the compute directly; Gameye provides the full orchestration API on top.

Ready to cut your server costs?

Sandbox access provisioned within 24 hours. No commitment required.