Warhammer Age of Sigmar: Storm Ground
While strategy games don’t need the same immediate feedback as a first-person shooter, they can have a lot more computing behind the scenes. We’ve all played games where – as the turns go on – the game runs slower and slower. Each turn taking longer and longer. This is simply because there’s too much to calculate behind the scenes. And it’s even worse if the players host the game themselves – sometimes on budget computers. Storm Ground needed solid, reliable computers that could scale with the game.
We give each game room to grow. We host the sessions on servers with huge capacity reserves. As the skirmish builds up, with more and more units needing calculations, we automatically allocate more and more computing power. So the players get back into the action as fast as possible.