Game Server Infrastructure Blog

How to Host a Godot 4 Dedicated Server for Multiplayer Games
Jun 22, 2026 Infrastructure

How to Host a Godot 4 Dedicated Server for Multiplayer Games

Export a Godot 4 dedicated server as a headless Linux build, package it in Docker, and run it on Gameye — from ENetMultiplayerPeer to live multiplayer sessions.

Five years of Chivalry 2, six years side by side
Jun 15, 2026 Community

Five years of Chivalry 2, six years side by side

Chivalry 2 turns five this month. We've been running its servers since before launch — and six years in, we still are.

From Unity Sample to Gameye-Hosted Dedicated Server in an Afternoon

From Unity Sample to Gameye-Hosted Dedicated Server in an Afternoon

A step-by-step walkthrough taking Photon Fusion's SimpleFPS from local build to Gameye-hosted dedicated server, covering Docker, the Session API, and a Quick Play broker.

Gameye Platform Update — May 2026

Gameye Platform Update — May 2026

Self-service signup with Auth0, trial quotas and time-limited sandbox access, account linking, OOM and exit code visibility, and a round of admin panel improvements.

What Changes When You Migrate Off Unity Multiplay (and What Stays)

What Changes When You Migrate Off Unity Multiplay (and What Stays)

Unity Matchmaker, Relay, Lobby, and Distributed Authority keep working after the Multiplay shutdown. Here's exactly what changes in your stack — and what you can leave alone.

Gameye Platform Update — April 2026

Gameye Platform Update — April 2026

Unity Matchmaker now documented and supported, warm pools live with the first production customer, and a round of reliability fixes across the admin panel.

Unity Multiplay Shutdown (2026): What Happened & Where Studios Are Going

Unity Multiplay Shutdown (2026): What Happened & Where Studios Are Going

Unity Multiplay shut down March 31, 2026. What happened, how the Rocket Science handoff is going, and where studios are actually moving their game servers.

Gameye Platform Update — March 2026

Gameye Platform Update — March 2026

Warm pools, tags management, a rebuilt container details page with live metrics and logs, and a new at-a-glance dashboard. What shipped in March 2026.

How to Containerize and Deploy an Unreal Engine 5 Dedicated Server

How to Containerize and Deploy an Unreal Engine 5 Dedicated Server

Package a UE5 dedicated server as a Docker container and run it on Gameye — from Linux headless build to live multiplayer sessions. Covers UE5.3–5.7.

What is Game Server Orchestration?

What is Game Server Orchestration?

Game server orchestration automates dedicated server management — starting sessions on demand, placing them near players, tearing them down at match end.

Region-Based vs. Regionless Game Server Hosting: A Technical Comparison

Region-Based vs. Regionless Game Server Hosting: A Technical Comparison

Two architectures for placing dedicated servers: regional control vs. platform-decided placement. Here's how each works and when to choose one.

The Game Server Shake-up of 2026

The Game Server Shake-up of 2026

Unity Multiplay ended March 31st. Hathora ended May 5th. Two shutdowns, two tight deadlines, hundreds of live games caught in the middle. Here's what to do.

Gameye Platform Update: February 2026

Gameye Platform Update: February 2026

Admin Panel v3.0 with Cost Estimator, orchestrator stability fixes, and a full new documentation pass including migration guides for Hathora and Multiplay.

Hathora Migration: Gameye vs GameFabric for Studios Moving On

Hathora Migration: Gameye vs GameFabric for Studios Moving On

Hathora shut down May 5, 2026. Compare Gameye vs GameFabric — matchmaker integrations, SDK requirements, pricing, and infrastructure.

Gameye Platform Update: January 2026

Gameye Platform Update: January 2026

Admin Panel v2.5.0 and orchestrator improvements focused on stability, throughput, and day-to-day operator experience.

How to move from Unity Game Server Hosting to Gameye

How to move from Unity Game Server Hosting to Gameye

A CTO-oriented migration framework for moving from Unity-hosted dedicated servers to Gameye orchestration with low operational risk.

What Nubs!: Arena teaches us about surviving the chaos of launch day

What Nubs!: Arena teaches us about surviving the chaos of launch day

Nubs!: Arena saw roughly 3x expected launch demand. The key lesson was operational flexibility over perfect forecasting.

The hidden costs of running a successful multiplayer game

The hidden costs of running a successful multiplayer game

Beyond gameplay, multiplayer success depends on infrastructure operations, automation, live updates, team execution, and outage prevention.