Export a Godot 4 dedicated server as a headless Linux build, package it in Docker, and run it on Gameye — from ENetMultiplayerPeer to live multiplayer sessions.
Chivalry 2 turns five this month. We've been running its servers since before launch — and six years in, we still are.
A step-by-step walkthrough taking Photon Fusion's SimpleFPS from local build to Gameye-hosted dedicated server, covering Docker, the Session API, and a Quick Play broker.
Self-service signup with Auth0, trial quotas and time-limited sandbox access, account linking, OOM and exit code visibility, and a round of admin panel improvements.
Unity Matchmaker, Relay, Lobby, and Distributed Authority keep working after the Multiplay shutdown. Here's exactly what changes in your stack — and what you can leave alone.
Unity Matchmaker now documented and supported, warm pools live with the first production customer, and a round of reliability fixes across the admin panel.
Unity Multiplay shut down March 31, 2026. What happened, how the Rocket Science handoff is going, and where studios are actually moving their game servers.
Warm pools, tags management, a rebuilt container details page with live metrics and logs, and a new at-a-glance dashboard. What shipped in March 2026.
Package a UE5 dedicated server as a Docker container and run it on Gameye — from Linux headless build to live multiplayer sessions. Covers UE5.3–5.7.
Game server orchestration automates dedicated server management — starting sessions on demand, placing them near players, tearing them down at match end.
Two architectures for placing dedicated servers: regional control vs. platform-decided placement. Here's how each works and when to choose one.
Unity Multiplay ended March 31st. Hathora ended May 5th. Two shutdowns, two tight deadlines, hundreds of live games caught in the middle. Here's what to do.
Admin Panel v3.0 with Cost Estimator, orchestrator stability fixes, and a full new documentation pass including migration guides for Hathora and Multiplay.
Hathora shut down May 5, 2026. Compare Gameye vs GameFabric — matchmaker integrations, SDK requirements, pricing, and infrastructure.
Admin Panel v2.5.0 and orchestrator improvements focused on stability, throughput, and day-to-day operator experience.
A CTO-oriented migration framework for moving from Unity-hosted dedicated servers to Gameye orchestration with low operational risk.
Nubs!: Arena saw roughly 3x expected launch demand. The key lesson was operational flexibility over perfect forecasting.
Beyond gameplay, multiplayer success depends on infrastructure operations, automation, live updates, team execution, and outage prevention.