The war on lag starts with latency

We explore what latency is and why it’s so important in making sure that your multiplayer matches are fair.

Read Post

Avoiding the ‘cap trap’ that Helldivers 2 fell into
27 February 2024 Game launch

Avoiding the ‘cap trap’ that Helldivers 2 fell into

Nobody wants to stop people playing their game. So what can you do to avoid needing to cap your concurrent players?

How to avoid launch day catastrophe
29 September 2023 Game launch

How to avoid launch day catastrophe

Launching a game is always tricky. We know from experience. So here are our tips for making sure it goes smoothly.

Top questions to ask before you launch a multiplayer game

Top questions to ask before you launch a multiplayer game

With so many moving parts, it’s easy to miss a step when launching a multiplayer game. Here’s our checklist to help you cover it all.

Why your launch predictions will be wrong. But that’s okay.

Why your launch predictions will be wrong. But that’s okay.

When launching a multiplayer game, it’s extremely difficult to predict how many players you’ll actually get. We look at why that’s okay, as long as you prepare.

Player surge at launch? How to prepare for the unpredictable.

Player surge at launch? How to prepare for the unpredictable.

You’d think having too many players are launch would be a good thing. But what at first is a dream, could quickly turn into a nightmare.

Yes Shirley, too many players at launch can be a big issue

Yes Shirley, too many players at launch can be a big issue

Having too many players at launch should be a good problem to have. But it’s easy for your servers to get overloaded and break. Here’s how to avoid that.