Reference · sourced statistics

Online multiplayer statistics, 2026

Current figures on who plays online, how they play together, what studios are building, and what latency and attacks do to multiplayer games. Every number links to the publisher's own report, paper or engineering post.

Last verified
Figures
35
Primary sources
28

Market size

Consumer spending on games, as tracked by Newzoo. Hardware is excluded.

  • $201.6B

    Global games market revenue in 2025, up 9.1% year on year and the first year above $200 billion.

    Newzoo revised this up from its September 2025 estimate of $188.8B.

    Newzoo: Global games market 2025 · 18 Jun 2026

  • $113.3B · $44.7B · $43.6B

    Mobile, console and PC revenue in 2025. PC grew 12.0%, its fastest rate in Newzoo’s dataset.

    Newzoo: Global games market 2025 · 18 Jun 2026

  • $213.9B Forecast

    Forecast global games revenue for 2026, up 6.1%.

    Newzoo says console growth depends on GTA VI launching in November 2026.

    Newzoo: 2026 global games market: key numbers · 25 Aug 2026

  • $234.4B Forecast

    Forecast global games revenue for 2028, a 5.1% compound annual growth rate from 2025.

    Newzoo: Global games market 2025 · 18 Jun 2026

Players and platforms

How many people play, and the scale of the largest PC and console networks.

Playing together

How often people play with others, online and in person.

What studios build

Developer surveys on multiplayer and live-service work.

  • 83%

    Surveyed studios that make online multiplayer games, the most widely adopted feature in Unity’s survey. 10% make no multiplayer games.

    Survey of 300 developers in 2025, plus Unity platform data. Likely to lean towards Unity users.

    Unity: 2026 Unity Game Development Report · 9 Mar 2026

  • 55%

    Multiplayer studios whose games typically support 2 to 9 players per session.

    Unity: 2026 Unity Game Development Report · 9 Mar 2026

  • 31%

    Multiplayer developers who name the pace of content and balance updates as their biggest obstacle, ahead of technical complexity (23%).

    Unity: 2026 Unity Game Development Report · 9 Mar 2026

  • 16%

    Game developers currently working on a live-service game, rising to 33% at AAA studios.

    Survey of more than 3,000 developers, fielded before GDC 2025.

    GDC: GDC 2025 State of the Game Industry · Undated (2025)

Where playtime goes

Long-running multiplayer games hold most PC and console playtime.

Latency research

Research papers and first-party engineering posts on how network delay affects players.

Attacks on game servers

Distributed denial-of-service (DDoS) attacks, as seen on Cloudflare’s network.

  • #4

    Gaming’s rank among the most-attacked industries in Q4 2025. Gambling and casinos ranked third.

    Cloudflare counted 47.1 million DDoS attacks in 2025, up 121%. The largest it disclosed reached 31.4 Tbps and lasted 35 seconds.

    Cloudflare: DDoS threat report for 2025 Q4 · 5 Feb 2026

  • 96%

    Network-layer DDoS attacks in Q3 2026 that ended in under 10 minutes. 98% stayed under 1 Gbps.

    18.2 million network-layer attacks in the quarter, about 8,226 an hour.

    Cloudflare: DDoS threat report for 2026 Q3 · 29 Oct 2026

Server tick rates

How often game servers update the simulation, as stated by each developer. Rates change between seasons, so check the year.

GameRateStatedSource
ValorantRiot reported 99.3%+ of server frames meeting 128-tick since patch 5.07 (2023). 128 tick 2020 Riot Games: VALORANT’s 128-Tick Servers
Counter-Strike 2Valve says tick rate no longer matters for moving and shooting; it gives no number. Sub-tick 2023 Valve: Counter-Strike 2: Moving Beyond Tick Rate (video)
Fortnite Battle RoyaleRaised from 20 in patch v4.2. 30 updates/s 2018 Epic Games: Fortnite v4.2 patch notes
Apex Legends 20 Hz 2021 Respawn / EA: What Makes Apex Tick: A Developer Deep Dive into Servers and Netcode
Battlefield 6 (Portal, verified and official servers)Raised from 30 Hz. 60 Hz 2026 EA: [BF Comms] Update to Verified and Official Portal Servers

Not listed: games where we found no first-party statement of the rate, including Call of Duty, PUBG and Overwatch 2. For what tick rate means, see our tick rate explainer.

How we source these figures

  • Every figure was checked on the primary source: the publisher's own article, report PDF, research paper or official developer post. We don't take numbers from statistics roundup sites.
  • Forecasts are labelled. Survey figures name their sample where the publisher gives one.
  • We re-check every figure at least once a quarter and replace it when the publisher releases newer data.
  • Gameye runs game server orchestration. None of these figures come from Gameye, and the page doesn't rank providers.
  • Related: our game hosting shutdown tracker. Spotted an error or a newer source? Email hello@gameye.com.

To cite this page: Gameye, "Online multiplayer statistics, 2026", https://gameye.com/multiplayer-statistics/, last verified 6 November 2026. Please cite the original source for each figure as well.