Model your load profile and compare Gameye against Edgegap and AWS — egress included on Gameye.
How many more AWS vCPU-hours your game needs to match Gameye. Default 1.15× is the clock ratio: Gameye's 4.7 GHz fleet average ÷ c8a's 4.1 GHz. It's an assumption that depends on your game, so benchmark to confirm.
| Provider | Compute | Egress | Total |
|---|---|---|---|
| Gameye4.7 GHz avg bare metal · egress incl. | — | Included | — |
| Edgegap$0.069/vCPU-hr · $0.0051/GB-hr RAM · $0.10/GB egress | — | — | — |
| AWS c8a.xlargeSelf-managed EC2 (Pragma/Nakama/custom) · AMD EPYC 9R14 @ 4.1 GHz ★ closest match | — | — | — |
| AWS GameLift (managed)c8a.xlarge at $0.2655/hr on demand · gen-6+ bandwidth included · no reserved pricing | — | Included | — |
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Billed per vCPU-hour. Rate depends on container RAM allocation.
avgCcu = peakCcu × avgCcuPct
vCpuHrs/mo = (avgCcu ÷ playersPerContainer) × containerVcpu × 24 × 30
compute = (reservedHrs × $0.035) + (onDemandHrs × $0.07–0.10)
egress = included
total = compute Billed per vCPU-hour plus a separate per-GB-hour RAM charge. Egress billed at $0.10/GB.
compute = vCpuHrs/mo × $0.069
ram = containerHrs/mo × containerRamGb × $0.0051
egress = egressGb/mo × $0.10
total = compute + ram + egress Instance-based billing. Packing density determines how many containers fit per instance. A performance factor (slider, default 1.15× = 4.7 GHz ÷ 4.1 GHz) scales the vCPU-hours AWS needs. It's an assumption: benchmark your own build to confirm.
packing = min(floor(4 ÷ containerVcpu), floor(8GB ÷ containerRam))
effectiveRate = $0.17168/hr ÷ (packing × containerVcpu)
adjustedHrs = vCpuHrs/mo × perfFactor
egress = first 10 TB at $0.09/GB, beyond at $0.085/GB
total = (adjustedHrs × effectiveRate) + egress Same c8a.xlarge instance and packing as the EC2 row, at GameLift's on-demand rate from the AWS price list. GameLift has no reserved pricing, so reserved hours are also billed on demand. Bandwidth is free on gen-6+ instances.
effectiveRate = $0.2655/hr ÷ (packing × containerVcpu)
adjustedHrs = vCpuHrs/mo × perfFactor
egress = included
total = adjustedHrs × effectiveRate Average CCU methodology follows the AWS GameLift calculator convention: average CCU ≈ 30% of peak CCU across a full month, accounting for daily rise and fall in player counts. Adjust the slider to model your specific utilisation profile.
Edgegap bills three line items: about $0.069 per vCPU-hour of compute, roughly $0.0051 per GB-hour of RAM, and $0.10 per GB of egress (bandwidth) on top. There's no flat sticker price — what you pay tracks compute hours, RAM, and data transfer. Because egress is metered separately, the bill grows with your player traffic; at scale, bandwidth alone is commonly 30–50% of the total.
| Cost component | Edgegap | Gameye |
|---|---|---|
| Compute | ~$0.069 / vCPU-hr | $0.07 / vCPU-hr ($0.035 reserved) |
| RAM | ~$0.0051 / GB-hr (billed separately) | Included in the vCPU rate |
| Egress / bandwidth | ~$0.10 / GB | $0 — included |
| Pricing model | Usage-based (compute + RAM + egress) | Per vCPU/hr, egress included |
The headline compute rates are close — the difference is the egress line. On Edgegap, bandwidth is metered at ~$0.10/GB and scales with your success; on Gameye it's zero. Model your own player counts in the calculator above, or see the full Gameye vs Edgegap comparison.
Gameye charges $0.07/vCPU/hr ($0.035 reserved) with no egress fees, on every provider and region. AWS GameLift includes bandwidth free on its own gen-6+ instances since 2026; if you self-host servers on EC2 with a backend like Pragma or Nakama, standard EC2 egress (~$0.09/GB) still applies. The bigger lever is per-core performance — Gameye's 5 GHz bare metal hosts more players per core than virtualised EC2 vCPUs. Use the calculator above to model your specific load, or see the AWS GameLift pricing breakdown for instance-by-instance rates.
Everything: compute, bandwidth, DDoS protection, the Admin Panel, log streaming, warm pools, matchmaker integrations, and the full orchestration API. No egress fees, no per-session charges, no bandwidth surcharges.
AWS charges ~$0.09/GB for the first 10TB on standard EC2 data transfer. Note the distinction: AWS made bandwidth free on AWS GameLift (gen-6+) instances in 2026, but if you self-host dedicated servers on EC2 (the common Pragma, Nakama, or custom-backend setup) standard EC2 egress still applies and scales with players. Gameye includes all data transfer at no extra charge, on every provider and region.
On-demand ($0.07/vCPU/hr) is pay-as-you-go with no commitment. Reserved ($0.035/vCPU/hr) is a committed capacity block at a lower rate. Most studios use a mix: reserved for baseline player load, on-demand for peaks and launches.
No. Gameye bills per second of active compute. There are no per-session fees, no minimum session lengths, and no connection charges.