What would your infrastructure cost on Gameye?

Model your load profile and compare Gameye against Edgegap, Hathora, and AWS — egress included on Gameye.

Infrastructure profile
Peak concurrent players (CCU)
Players per container 10
2200
Container vCPU
Container RAM
Reserved capacity 0%
All on-demandAll reserved
Average CCU as % of peak 30%
10% (events only)80% (always on)

Assumptions
Egress per player 20 KB/s
5 KB/s30 KB/s
Your Gameye cost
per month
containers
vCPU-hours
GB egress
per player
$0
saved vs. Edgegap every month
0% less
Monthly cost comparison
Gameye BM/Cloud/Edge
Edgegap Cloud/Edge
Hathora BM/Cloud
AWS c8a.xlarge Single provider Cloud
★ c8a.xlarge is the closest AWS instance to Gameye's Ryzen 7950X bare metal by clock speed — 4.1 GHz boost, still virtualised
Cost breakdown
ProviderComputeEgressTotal
Gameye5GHz bare metal · egress incl. Included
Edgegap$0.069/vCPU-hr · $0.0051/GB-hr RAM · $0.10/GB egress
HathoraSame vCPU rate as Gameye · +$10K/mo fixed · egress charged
AWS c8a.xlargeAMD EPYC 9R14 @ 4.1 GHz ★ closest match
Gameye includes all egress. AWS, Edgegap, and Hathora charge separately — typically $0.09–$0.10/GB. At scale, egress accounts for 30–50% of the total bill. Modelled at 20 KB/s per player against average CCU.

Hathora uses the same per-vCPU rate as Gameye but adds a $10,000/month platform fee and charges egress separately. The Compute column above includes the fixed fee.

AWS c8a.xlarge figures reflect two adjustments. First, a 1.3× performance factor: AWS virtualised instances typically need ~30% more vCPUs to deliver equivalent real-time throughput. Second, instance packing density: the c8a.xlarge has fixed specs (4 vCPU / 8 GB) — when your container's RAM demand constrains how many fit per instance, idle vCPUs are wasted and the effective cost per container rises accordingly.

Frequently asked questions

How much does Gameye cost vs AWS GameLift?

Gameye charges $0.07/vCPU/hr with no egress fees. GameLift charges compute plus per-GB egress (~$0.09/GB), which typically adds 40-60% to the total bill. Use the calculator above to model your specific load.

What's included in Gameye pricing?

Everything: compute, bandwidth, DDoS protection, the Admin Panel, log streaming, warm pools, matchmaker integrations, and the full orchestration API. No egress fees, no per-session charges, no bandwidth surcharges.

How are egress fees calculated on other platforms?

AWS charges ~$0.09/GB for the first 10TB of data transfer out. For multiplayer games with constant player-server communication, this typically accounts for 40-60% of total infrastructure cost. Gameye includes all data transfer at no extra charge.

What is the difference between on-demand and reserved pricing?

On-demand ($0.07/vCPU/hr) is pay-as-you-go with no commitment. Reserved ($0.02/vCPU/hr) is a committed capacity block at a lower rate. Most studios use a mix: reserved for baseline player load, on-demand for peaks and launches.

Does Gameye charge per session?

No. Gameye bills per second of active compute. There are no per-session fees, no minimum session lengths, and no connection charges.

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No commitment · typical integration in days