What would your infrastructure cost on Gameye?

Model your load profile and compare Gameye against Edgegap and AWS — egress included on Gameye.

Infrastructure profile
Peak concurrent players (CCU)
Players per container 10
2200
Container vCPU
Container RAM
Reserved capacity 0%
All on-demandAll reserved
Average CCU as % of peak 30%
10% (events only)80% (always on)

Assumptions
Egress per player 20 KB/s
5 KB/s30 KB/s
1.15×
1.0× (no adjustment)1.5×

How many more AWS vCPU-hours your game needs to match Gameye. Default 1.15× is the clock ratio: Gameye's 4.7 GHz fleet average ÷ c8a's 4.1 GHz. It's an assumption that depends on your game, so benchmark to confirm.

Your Gameye cost
—
per month
— containers
— vCPU-hours
— GB egress
— per player
$0
saved vs. Edgegap every month
0% less
Monthly cost comparison
Gameye BM/Cloud/Edge
Edgegap Cloud/Edge
AWS c8a.xlarge Self-managed EC2 (Pragma/Nakama/custom)
AWS GameLift Managed c8a.xlarge, bandwidth included
★ c8a.xlarge is the closest AWS instance to Gameye's bare metal by clock speed — 4.1 GHz boost, still virtualised. Both AWS rows use it.
Cost breakdown
ProviderComputeEgressTotal
Gameye4.7 GHz avg bare metal · egress incl. — Included —
Edgegap$0.069/vCPU-hr · $0.0051/GB-hr RAM · $0.10/GB egress — — —
AWS c8a.xlargeSelf-managed EC2 (Pragma/Nakama/custom) · AMD EPYC 9R14 @ 4.1 GHz ★ closest match — — —
AWS GameLift (managed)c8a.xlarge at $0.2655/hr on demand · gen-6+ bandwidth included · no reserved pricing — Included —

—

—

Gameye includes all egress. Self-managed EC2 and Edgegap charge separately — typically $0.09–$0.10/GB — a line that grows with your player traffic. Modelled at 20 KB/s per player against average CCU.

AWS GameLift vs self-hosting on EC2. AWS made outbound bandwidth free on AWS GameLift (gen-6+) instances in June 2026, which the AWS GameLift row reflects. The AWS c8a.xlarge row models self-managed EC2 — the common setup when Pragma, Nakama, or a custom backend allocates your own dedicated servers — where standard EC2 egress (~$0.09/GB) still applies and still scales with players. Gameye includes bandwidth either way.

Edgegap charges roughly $0.069/vCPU-hr for compute, a per-GB-hour RAM charge, and $0.10/GB egress on top — so bandwidth is billed separately and grows with your player traffic. Gameye's $0.07/vCPU-hr includes all egress.

Both AWS rows reflect two adjustments. First, a performance factor you can set with the slider. The default (1.15×) is the clock ratio between Gameye's 4.7 GHz fleet average and c8a's 4.1 GHz. Real throughput depends on your game, so treat it as an assumption and benchmark to confirm. Second, instance packing density: the c8a.xlarge has fixed specs (4 vCPU / 8 GB) — when your container's RAM demand constrains how many fit per instance, idle vCPUs are wasted and the effective cost per container rises accordingly.

How much does Edgegap cost?

Edgegap bills three line items: about $0.069 per vCPU-hour of compute, roughly $0.0051 per GB-hour of RAM, and $0.10 per GB of egress (bandwidth) on top. There's no flat sticker price — what you pay tracks compute hours, RAM, and data transfer. Because egress is metered separately, the bill grows with your player traffic; at scale, bandwidth alone is commonly 30–50% of the total.

Cost componentEdgegapGameye
Compute~$0.069 / vCPU-hr$0.07 / vCPU-hr ($0.035 reserved)
RAM~$0.0051 / GB-hr (billed separately)Included in the vCPU rate
Egress / bandwidth~$0.10 / GB$0 — included
Pricing modelUsage-based (compute + RAM + egress)Per vCPU/hr, egress included

The headline compute rates are close — the difference is the egress line. On Edgegap, bandwidth is metered at ~$0.10/GB and scales with your success; on Gameye it's zero. Model your own player counts in the calculator above, or see the full Gameye vs Edgegap comparison.

Frequently asked questions

How much does Gameye cost vs AWS GameLift?

Gameye charges $0.07/vCPU/hr ($0.035 reserved) with no egress fees, on every provider and region. AWS GameLift includes bandwidth free on its own gen-6+ instances since 2026; if you self-host servers on EC2 with a backend like Pragma or Nakama, standard EC2 egress (~$0.09/GB) still applies. The bigger lever is per-core performance — Gameye's 5 GHz bare metal hosts more players per core than virtualised EC2 vCPUs. Use the calculator above to model your specific load, or see the AWS GameLift pricing breakdown for instance-by-instance rates.

What's included in Gameye pricing?

Everything: compute, bandwidth, DDoS protection, the Admin Panel, log streaming, warm pools, matchmaker integrations, and the full orchestration API. No egress fees, no per-session charges, no bandwidth surcharges.

How are egress fees calculated on other platforms?

AWS charges ~$0.09/GB for the first 10TB on standard EC2 data transfer. Note the distinction: AWS made bandwidth free on AWS GameLift (gen-6+) instances in 2026, but if you self-host dedicated servers on EC2 (the common Pragma, Nakama, or custom-backend setup) standard EC2 egress still applies and scales with players. Gameye includes all data transfer at no extra charge, on every provider and region.

What is the difference between on-demand and reserved pricing?

On-demand ($0.07/vCPU/hr) is pay-as-you-go with no commitment. Reserved ($0.035/vCPU/hr) is a committed capacity block at a lower rate. Most studios use a mix: reserved for baseline player load, on-demand for peaks and launches.

Does Gameye charge per session?

No. Gameye bills per second of active compute. There are no per-session fees, no minimum session lengths, and no connection charges.

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