Auto scaling is making sure the game is available on more servers, in case there’s an influx in demand. So for Gameye, if we get a load more requests to play your game, we have the capacity to host those sessions.
It’s especially useful if your game is global
Your game will have peak times throughout the day, in different locations. So you’ll probably need less servers up and running in Asia when it’s 3am for them. But you’ll need more in USA at that time. That’s where auto scaling comes in.