Author
Andrew Walker
Head of Business Development at Gameye
Andrew leads business development at Gameye. He writes on platform migration, industry transitions, and running multiplayer games at scale.
LinkedIn →Articles by Andrew
From Unity Sample to Gameye-Hosted Dedicated Server in an Afternoon
A step-by-step walkthrough taking Photon Fusion's SimpleFPS from local build to Gameye-hosted dedicated server, covering Docker, the Session API, and a Quick Play broker.
Jun 2, 2026
What Changes When You Migrate Off Unity Multiplay (and What Stays)
Unity Matchmaker, Relay, Lobby, and Distributed Authority keep working after the Multiplay shutdown. Here's exactly what changes in your stack — and what you can leave alone.
May 4, 2026
Unity Multiplay Shutdown (2026): What Happened & Where Studios Are Going
Unity Multiplay shut down March 31, 2026. What happened, how the Rocket Science handoff is going, and where studios are actually moving their game servers.
Apr 1, 2026
The Game Server Shake-up of 2026
Unity Multiplay ended March 31st. Hathora ended May 5th. Two shutdowns, two tight deadlines, hundreds of live games caught in the middle. Here's what to do.
Mar 6, 2026