Free Tool

How many servers does your game need?

Enter your game type, player count, and tick rate. Get recommended server specs and estimated monthly cost on Gameye.

Recommended server profile
1 vCPU : 2 GB RAM
100
peak containers
21,600
vCPU-hours / month
sessions / month
Gameye on-demand
$1,512
/month
Gameye reserved
$432
/month
$0.15 per player per month (on-demand)
Gameye vs DIY on AWS
Gameye
$1,512
AWS
$4,320
Save ~$2,808/month vs. AWS — zero egress fees, no DevOps overhead

Estimates based on Gameye published pricing ($0.07/vCPU/hr on-demand, $0.02 reserved). No egress fees. Actual costs depend on your specific workload. See full pricing.

Frequently asked questions

How many servers do I need for my multiplayer game?

Divide your peak concurrent players by the number of players per session. A 10,000 CCU shooter with 10-player matches needs 1,000 containers at peak. Gameye scales this automatically — you don't pre-provision fleets or manage capacity.

How much does dedicated server hosting cost per player?

On Gameye, a typical shooter costs $0.01-0.05 per player per month depending on session length, tick rate, and container profile. Use the calculator above to model your specific game.

What server specs do I need for a 128-tick shooter?

A 128-tick competitive shooter typically needs 1 vCPU and 2 GB RAM per 10-player session. The higher tick rate requires more CPU than a 30-tick casual game. Gameye qualifies every location at 5 GHz+ cores, ensuring consistent 128-tick performance.

How do I estimate capacity for launch day?

Estimate your peak CCU, divide by players per session to get container count, then plan for 2-3x your forecast. Gameye starts new containers in 0.5 seconds and scales automatically — there's no pre-provisioning. Chivalry 2 handled 250,000 players at launch without downtime.

Do I need a Gameye SDK in my game server?

No. Gameye requires no SDK in your game server binary. Ship a Docker container, call a REST API. Works with any engine.

What's the difference between on-demand and reserved pricing?

On-demand ($0.07/vCPU/hr) is pay-as-you-go with no commitment. Reserved ($0.02/vCPU/hr) is committed capacity at a lower rate. Most studios use a mix: reserved for baseline load, on-demand for peaks. See full pricing.

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