Pricing
Simple, predictable pricing
No egress fees. No bandwidth penalties. No surprise bills.
All prices per vCPU per hour| Container profile | On Demand | Reserved |
|---|---|---|
| 1 vCPU : 2 GB RAM | $0.07 /vCPU/hr | $0.02 /vCPU/hr |
| 1 vCPU : 4 GB RAM | $0.10 /vCPU/hr | $0.03 /vCPU/hr |
Egress included — no separate bandwidth charge
Billed per second, no minimum session length
99.99% SLA — contractual
Sandbox access provisioned within 24 hours.
Get started →Not sure what you'll spend? Use the cost calculator →
Bring Your Own Infrastructure
Running your own servers or cloud?
$2 /vCPU/month
Use your existing bare metal, colocation, or cloud accounts. Gameye layers its orchestration engine on top — handling session placement, scaling, failover, and the full API surface — while you own and pay for the compute directly.
- Use any combination of bare metal and cloud accounts
- Full Gameye orchestration API on your own infrastructure
- Admin Panel, session management, container lifecycle
- Multi-region placement and automatic failover
- Matchmaker integrations — Pragma, Nakama, PlayFab, FlexMatch
- Flat monthly fee per vCPU — no per-session or egress charges
Pricing based on provisioned vCPU count. Contact us to discuss your infrastructure setup.
What's coming
Self-service SaaS sign-up is coming in early Q2 2026 — no sales call required. Session-based autoscaling ships this month. See the full roadmap →
See how pricing compares
Or view all platform comparisons →
- Gameye vs AWS GameLift — egress fees add 40–60% to GameLift bills
- Gameye vs Hathora — Hathora charges per-GB egress; Gameye does not
- Gameye vs Agones — why "free" Kubernetes often costs more
- Gameye vs Edgegap — usage-based vs. capacity-based pricing