Platform
Matchmaker integrations
Gameye connects natively to the matchmakers your game already uses. No custom connectors, no middleware to maintain — the allocation handoff is documented, production-tested, and supported.
When your matchmaker finds a group of players, it needs to tell something to spin up a server. That handoff — from "match ready" to "server running" — is the most latency-sensitive moment in your player experience. Gameye implements the native integration interface for each major matchmaker, so the handoff is handled without glue code on your side.
Gameye implements Nakama's Go runtime Fleet Manager interface natively. Handles full session lifecycle: creation, player tracking, backfilling, and termination. Includes ping-based placement for latency-aware matchmaking.
- Go package:
github.com/Gameye/nakama-fleetmanager - Nakama 3.21+ required
- Works with matchmaker and manual session creation
Gameye is an official Capacity Provider in Pragma Engine's own codebase. Migrating a Pragma + Hathora stack means updating your Capacity Provider config — not rebuilding your matchmaking architecture.
- Official Capacity Provider plugin in Pragma's codebase
- Handles party formation → session allocation handoff
- Listed alongside GameLift and Multiplay in Pragma docs
Gameye supports PlayFab matchmaking as a session trigger. PlayFab handles player grouping and match logic; Gameye handles server allocation and lifecycle on the infrastructure side.
- Supported as a session trigger
- No AWS dependency required
- Provider-agnostic infrastructure underneath
Use FlexMatch for its matchmaking rules engine while running your game servers on Gameye instead of GameLift. Keep the matchmaker you know without the egress fees or AWS infrastructure lock-in.
- FlexMatch matchmaking rules engine preserved
- Game servers run on Gameye, not GameLift
- Eliminates GameLift egress fees on the server side
Using a custom or homebrew matchmaker? Gameye's Session API is platform-agnostic — any system that can make an HTTP request can trigger a session. See how the API works →
Using Photon Fusion? Gameye is an officially documented hosting provider in Photon's own technical docs. Wrap your Fusion Dedicated Server in Docker and deploy it globally via the Session API. See the Photon Fusion integration →
Get started
Sandbox access in 24 hours.
Request your API key and start testing your matchmaker integration before your next sprint ends.
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