Latency
Latency is how fast data is moving. How quickly does it get from point A to point B? (And it’s generally measured in milliseconds.)
An orchestrator figures out where to host your games’ sessions. Once your matchmaker has paired up your players, an orchestrator manages the servers, and will find the best location for the session to take place.
When finding the best servers, an orchestrator will take into consideration multiple factors. It’ll look at the health of the machines, where your players are, capacity of the servers and more, before placing the session. Keep in mind, this all happens automatically in milliseconds.
A good orchestrator will take note of when you have an influx of players and sessions, or when you have quiet periods. They’ll fire up new servers or pop them on standby, and also shuffle around sessions if any servers experience downtime or issues.
We work with any matchmaker or tool. But it also means we also work with multiple server providers. So we’ll always place the session in the best location, in every region of the world.
Latency is how fast data is moving. How quickly does it get from point A to point B? (And it’s generally measured in milliseconds.)
Your matchmaker decides which players to group up for a session. It grabs information from each player and then runs it through a set of rules to figure out the best possible match.
A resource profile will figure out how many resources your game will take, and in turn, how much compute power a server needs to reserve to run your game.
Downtime is when a machine, or computer, crashes or is out of action. It’s rare, but can happen, especially during peak times.