What is Gameye?
Gameye is a managed container orchestration platform for multiplayer game servers. You build a Docker image of your game server, push it to a container registry, and Gameye handles deployment, scaling, and lifecycle management across globally distributed infrastructure.
The core interaction model is simple: call POST /session with a region and your configuration. Gameye returns an IP address and ports. Your players connect. When the session ends, call stop — or set a TTL and let Gameye terminate it automatically.
What Gameye replaces: provisioning cloud or bare metal servers, configuring firewalls and networks, writing Terraform or Ansible, managing Docker runtimes on remote machines, and building custom autoscaling logic.
Who it is for: Backend and multiplayer developers at game studios who want to ship game server infrastructure without hiring a dedicated DevOps engineer or maintaining cloud infrastructure themselves.
How it works
Section titled “How it works”
Gameye maintains a fleet of bare metal servers per region. When demand exceeds bare metal capacity, it bursts into cloud infrastructure automatically — no configuration required. Sessions are isolated in Docker containers: what you configure in your resource profile is what your container gets, with no oversubscription.
Key capabilities
Section titled “Key capabilities”- Global deployment — start sessions across regions with a single API call
- Provider-agnostic — bare metal, cloud, and flex-metal; multiple providers per region
- Sub-second allocation — sessions spin up in ~0.5 seconds on average
- No DevOps required — no Kubernetes, no Terraform, no infrastructure to maintain
- Matchmaker-ready — integrates with Nakama, Pragma Engine, PlayFab, FlexMatch, and any HTTP-capable backend
- Pay for what you run — billing is per minute/hour/day of actual container runtime
Where to start
Section titled “Where to start”- Getting Started — set up Docker Hub, push your image, make your first API call
- Core Concepts — understand Applications, Sessions, Regions, Resource Profiles, TTLs, and Labels
- API V2 Reference — full endpoint documentation
- Integrations — Nakama, Photon Fusion, PlayFab, FlexMatch
- Troubleshooting
- FAQs