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What is Gameye?

Gameye is a managed container orchestration platform for multiplayer game servers. You build a Docker image of your game server, push it to a container registry, and Gameye handles deployment, scaling, and lifecycle management across globally distributed infrastructure.

The core interaction model is simple: call POST /session with a region and your configuration. Gameye returns an IP address and ports. Your players connect. When the session ends, call stop — or set a TTL and let Gameye terminate it automatically.

What Gameye replaces: provisioning cloud or bare metal servers, configuring firewalls and networks, writing Terraform or Ansible, managing Docker runtimes on remote machines, and building custom autoscaling logic.

Who it is for: Backend and multiplayer developers at game studios who want to ship game server infrastructure without hiring a dedicated DevOps engineer or maintaining cloud infrastructure themselves.

Gameye links together all your server providers.

Gameye maintains a fleet of bare metal servers per region. When demand exceeds bare metal capacity, it bursts into cloud infrastructure automatically — no configuration required. Sessions are isolated in Docker containers: what you configure in your resource profile is what your container gets, with no oversubscription.

  • Global deployment — start sessions across regions with a single API call
  • Provider-agnostic — bare metal, cloud, and flex-metal; multiple providers per region
  • Sub-second allocation — sessions spin up in ~0.5 seconds on average
  • No DevOps required — no Kubernetes, no Terraform, no infrastructure to maintain
  • Matchmaker-ready — integrates with Nakama, Pragma Engine, PlayFab, FlexMatch, and any HTTP-capable backend
  • Pay for what you run — billing is per minute/hour/day of actual container runtime