Author
Roberto Sasso
CTO at Gameye
Roberto is CTO at Gameye. He writes on dedicated server architecture, multiplayer scaling, and the realities of running games at launch.
LinkedIn →Articles by Roberto
What is Game Server Orchestration?
Game server orchestration automates dedicated server management — starting sessions on demand, placing them near players, tearing them down at match end.
Mar 17, 2026
Region-Based vs. Regionless Game Server Hosting: A Technical Comparison
Two architectures for placing dedicated servers: regional control vs. platform-decided placement. Here's how each works and when to choose one.
Mar 7, 2026
Hathora Migration: Gameye vs GameFabric for Studios Moving On
Hathora shuts down May 5, 2026. Two main options: GameFabric (Hathora's recommended path) and Gameye. Here's how they compare — matchmaker integrations, SDK requirements, pricing, and infrastructure.
Mar 4, 2026
How to move from Unity Game Server Hosting to Gameye
A CTO-oriented migration framework for moving from Unity-hosted dedicated servers to Gameye orchestration with low operational risk.
Dec 5, 2025
What Nubs!: Arena teaches us about surviving the chaos of launch day
Nubs!: Arena saw roughly 3x expected launch demand. The key lesson was operational flexibility over perfect forecasting.
Aug 12, 2025
The hidden costs of running a successful multiplayer game
Beyond gameplay, multiplayer success depends on infrastructure operations, automation, live updates, team execution, and outage prevention.
Jan 30, 2025