Author

Roberto Sasso

CTO at Gameye

Roberto is CTO at Gameye. He writes on dedicated server architecture, multiplayer scaling, and the realities of running games at launch.

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Articles by Roberto

How to Containerize and Deploy an Unreal Engine 5 Dedicated Server

How to Containerize and Deploy an Unreal Engine 5 Dedicated Server

Package a UE5 dedicated server as a Docker container and run it on Gameye — from Linux headless build to live multiplayer sessions.

What is Game Server Orchestration?

What is Game Server Orchestration?

Game server orchestration automates dedicated server management — starting sessions on demand, placing them near players, tearing them down at match end.

Region-Based vs. Regionless Game Server Hosting: A Technical Comparison

Region-Based vs. Regionless Game Server Hosting: A Technical Comparison

Two architectures for placing dedicated servers: regional control vs. platform-decided placement. Here's how each works and when to choose one.

Hathora Migration: Gameye vs GameFabric for Studios Moving On

Hathora Migration: Gameye vs GameFabric for Studios Moving On

Hathora shuts down May 5, 2026. Two main options: GameFabric (Hathora's recommended path) and Gameye. Here's how they compare — matchmaker integrations, SDK requirements, pricing, and infrastructure.

How to move from Unity Game Server Hosting to Gameye

How to move from Unity Game Server Hosting to Gameye

A CTO-oriented migration framework for moving from Unity-hosted dedicated servers to Gameye orchestration with low operational risk.

What Nubs!: Arena teaches us about surviving the chaos of launch day

What Nubs!: Arena teaches us about surviving the chaos of launch day

Nubs!: Arena saw roughly 3x expected launch demand. The key lesson was operational flexibility over perfect forecasting.

The hidden costs of running a successful multiplayer game

The hidden costs of running a successful multiplayer game

Beyond gameplay, multiplayer success depends on infrastructure operations, automation, live updates, team execution, and outage prevention.