Source: https://gameye.com/glossary/netcode/

---
title: "Netcode | Gameye"
description: "Netcode synchronises game state between players. Poor netcode causes lag, rubber-banding, and hit registration issues in multiplayer games."
---

# Netcode

Netcode is a general term that players use to refer to anything to do with the network. Essentially, slang for ‘the game’s network code.’

### Players use it to talk about issues

The most common reason players use netcode is when they’re talking about synchronization issues between the client and server. For example, if a player moves behind a wall on their screen but the server hasn’t registered that yet – the player could still be hit. Many of these issues are actually latency issues.

Building a multiplayer game? Gameye hosts dedicated game servers: ship your server as a Docker container and start one per match with a single API call, in a region near your players.

[See how it works &rarr;](https://gameye.com/how-it-works/)

[Back to Glossary](https://gameye.com/glossary/)

## Related terms
