Source: https://gameye.com/glossary/egress-fees/

---
title: "Egress fees | Gameye"
description: "Egress fees are charges cloud providers apply to data leaving their network. For multiplayer games, egress typically represents 40-60% of total infrastructure cost."
---

# Egress fees

Egress fees are charges cloud providers apply to data transferred out of their network. AWS, GCP, and Azure charge $0.09–$0.12 per GB for data egress. For multiplayer games, this cost compounds directly with player count and session frequency.

## Why egress fees hit game servers hard

A multiplayer game server continuously streams state updates to every connected player. A 10-player match at 60 Hz generates roughly 2-5 GB of outbound data per hour. At $0.09/GB, that’s $0.18–$0.45 per server-hour just in bandwidth — on top of compute costs.

At scale, egress typically represents 40–60% of a multiplayer game’s total infrastructure bill. A game with 50,000 CCU can spend $20,000–$50,000/month on egress alone.

## How to avoid egress fees

Bare metal providers and some game server platforms include bandwidth in the compute price. There is no separate per-GB charge. This is why studios running on cloud-only platforms often see their infrastructure bill double or triple as player count grows — compute scales linearly, but egress scales with both players and data rate.

When evaluating game server hosting, always ask: is bandwidth included, or is it billed per GB?

Building a multiplayer game? Gameye hosts dedicated game servers: ship your server as a Docker container and start one per match with a single API call, in a region near your players.

[See how it works &rarr;](https://gameye.com/how-it-works/)

[Back to Glossary](https://gameye.com/glossary/)

## Related terms

- ### Network Egress

Network egress is what cloud providers charge for outbound data — the largest hidden infrastructure cost for game studios, and the most underestimated. [Read more](https://gameye.com/glossary/network-egress/)
- ### Cloud servers

Your cloud server is a virtual server. It runs in a cloud computing environment, and it's a place where you’ll host your games’ matches and sessions. [Read more](https://gameye.com/glossary/cloud-servers/)
- ### Data center

A data center is a facility that houses servers used to store, process, and manage large volumes of data for applications and games. [Read more](https://gameye.com/glossary/data-center/)
- ### Vendor lock-in

Vendor lock-in is the accumulated cost of leaving a hosting provider — the technical and commercial dependencies (SDKs in your binary, single-cloud infrastructure, egress fees, coupled matchmaking) that make switching game server hosts expensive, slow, or risky. [Read more](https://gameye.com/glossary/vendor-lock-in/)
