Source: https://gameye.com/case-studies/

---
title: "Case Studies | Gameye"
description: "See how some of the best developers and publishers use Gameye hosting to deploy and manage their multiplayer servers."
---

# Game Studio Case Studies

https://gameye.com/case-studies/nubs-arena-rangatang  Rangatang With Glowfish Interactive

### [How Nubs! dealt with 300% more players than expected](https://gameye.com/case-studies/nubs-arena-rangatang)

Discover how Nubs!: Arena handled a global launch and a deterministic design philosophy with Gameye's scalable server orchestration.

[Read more](https://gameye.com/case-studies/nubs-arena-rangatang)
https://gameye.com/case-studies/ascendants-rising-limitless-games  Limitless Games Developer of Ascendants Rising

### [Ascendants Rising: Helping indie studios stay in control](https://gameye.com/case-studies/ascendants-rising-limitless-games)

Limitless Games needed infrastructure that fit their workflow and supported rapid updates for Ascendants Rising in early access — without ops overhead.

[Read more](https://gameye.com/case-studies/ascendants-rising-limitless-games)
https://gameye.com/case-studies/project-xandata-secret-6  Secret 6 Developer of Project Xandata

### [Project Xandata: Keeping up with competitive players on a tight budget](https://gameye.com/case-studies/project-xandata-secret-6)

Secret 6's 3v3 FPS had variable latency on AWS at high cost. They moved to Gameye to cut costs and deliver consistent, low-latency game sessions.

[Read more](https://gameye.com/case-studies/project-xandata-secret-6)
https://gameye.com/case-studies/space-team-vr  Cooperative Innovations Developer of Space Team VR

### [Space Team: Marrying mobile and VR](https://gameye.com/case-studies/space-team-vr)

Not everyone has a VR headset, so that meant Space Team wanted to make sure players could play through their smartphones as well.

[Read more](https://gameye.com/case-studies/space-team-vr)
https://gameye.com/case-studies/clone-drone-in-the-danger-zone  Doborog Developer of Clone Drone in the Danger Zone

### [How Gameye got Clone Drone out of the Danger Zone](https://gameye.com/case-studies/clone-drone-in-the-danger-zone)

Doborog's server provider shut down mid-service. Clone Drone in the Danger Zone needed a fast, safe migration — here's how Gameye made it happen.

[Read more](https://gameye.com/case-studies/clone-drone-in-the-danger-zone)
https://gameye.com/case-studies/chivalry-ii-tripwire-interactive  Torn Banner Studios / Tripwire Interactive Publisher of Chivalry II

### [Chivalry II: Managing player spikes with zero downtime](https://gameye.com/case-studies/chivalry-ii-tripwire-interactive)

How Torn Banner and Tripwire handled double the expected player count at launch — 250,000 concurrent players, zero downtime, across 30 locations.

[Read more](https://gameye.com/case-studies/chivalry-ii-tripwire-interactive)

Still not convinced?

## Hear our partners' stories

[Chivalry II / Tripwire Interactive How Chivalry II (Unreal Engine 4](https://gameye.com/case-studies/chivalry-ii-tripwire-interactive/)) handled launch-day spikes with zero downtime and scalable global session orchestration.

[Clone Drone in the Danger Zone / Doborog How Doborog migrated from legacy hosting, cut server spend, and stayed stable during high-demand periods.](https://gameye.com/case-studies/clone-drone-in-the-danger-zone/)

[Read more stories](https://gameye.com/case-studies)

### Our partners

[Launch Scalability Tripwire Interactive Scaled global launch traffic for Chivalry II with stable session allocation and no infrastructure downtime.](https://gameye.com/case-studies/chivalry-ii-tripwire-interactive/)[Cost Efficiency Doborog Migrated away from legacy hosting and reduced server spend by roughly 60% while maintaining reliability.](https://gameye.com/case-studies/clone-drone-in-the-danger-zone/)[Cross-Device Play Cooperative Innovations Delivered stable multiplayer sessions across VR and mobile players with API-driven orchestration.](https://gameye.com/case-studies/space-team-vr/)[Competitive Performance Secret 6 Improved match consistency and lag outcomes for a competitive 3v3 FPS while tightening infrastructure costs.](https://gameye.com/case-studies/project-xandata-secret-6/)[Early Access Control Limitless Games Integrated hosting with existing workflows so new versions could be rolled out safely during early access.](https://gameye.com/case-studies/ascendants-rising-limitless-games/)[Launch Resilience Rangatang / Glowfish Handled approximately 300% more launch traffic than forecast while keeping live operations stable.](https://gameye.com/case-studies/nubs-arena-rangatang/)
