Source: https://gameye.com/blog/author/roberto-sasso/

---
title: "Roberto Sasso — CTO at Gameye"
description: "Roberto is CTO at Gameye. He writes on dedicated server architecture, multiplayer scaling, and the realities of running games at launch."
---

Author

# Roberto Sasso

CTO at Gameye

Roberto is CTO at Gameye. He writes on dedicated server architecture, multiplayer scaling, and the realities of running games at launch.

[LinkedIn →](https://www.linkedin.com/in/robertosasso/)

## Articles by Roberto

[Infrastructure Session API v1.2.1: Token Delegation, Filtering, Logs, Artifacts, and Application Management Seventeen endpoints documented. New additions include scoped token delegation, session filtering with player-count ranges, live log streaming, post-session artifact downloads, and full application management via the API. Sep 20, 2026](https://gameye.com/blog/session-api-v1-2-1/)[Infrastructure How to Host a Godot 4 Dedicated Server for Multiplayer Games Export a Godot 4 dedicated server as a headless Linux build, package it in Docker, and run it on Gameye — from ENetMultiplayerPeer to live multiplayer sessions. Jun 22, 2026](https://gameye.com/blog/godot-dedicated-server-hosting/)[Infrastructure How to Containerize and Deploy an Unreal Engine 5 Dedicated Server Package a UE5 dedicated server as a Docker container and run it on Gameye — from Linux headless build to live multiplayer sessions. Covers UE5.3–5.7. Mar 30, 2026](https://gameye.com/blog/unreal-engine-5-dedicated-server-docker-container/)[Infrastructure What is Game Server Orchestration? Game server orchestration automates dedicated server management — starting sessions on demand, placing them near players, tearing them down at match end. Mar 17, 2026](https://gameye.com/blog/what-is-game-server-orchestration/)[Infrastructure Region-Based vs. Regionless Game Server Hosting: A Technical Comparison Two architectures for placing dedicated servers: regional control vs. platform-decided placement. Here's how each works and when to choose one. Mar 7, 2026](https://gameye.com/blog/region-based-vs-regionless-game-server-hosting/)[Migration Hathora Migration: Gameye vs GameFabric for Studios Moving On Hathora shut down May 5, 2026. Compare Gameye vs GameFabric — matchmaker integrations, SDK requirements, pricing, and infrastructure. Mar 4, 2026](https://gameye.com/blog/hathora-migration-gameye-vs-gamefabric/)[Migration How to move from Unity Game Server Hosting to Gameye A CTO-oriented migration framework for moving from Unity-hosted dedicated servers to Gameye orchestration with low operational risk. Dec 5, 2025](https://gameye.com/blog/how-to-move-from-unity-game-server-hosting-to-gameye/)[Launch Operations What Nubs!: Arena teaches us about surviving the chaos of launch day Nubs!: Arena saw roughly 3x expected launch demand. The key lesson was operational flexibility over perfect forecasting. Aug 12, 2025](https://gameye.com/blog/what-nubs-arena-teaches-us-about-surviving-the-chaos-of-launch-day/)[Operations The hidden costs of running a successful multiplayer game Beyond gameplay, multiplayer success depends on infrastructure operations, automation, live updates, team execution, and outage prevention. Jan 30, 2025](https://gameye.com/blog/the-hidden-costs-of-running-a-successful-multiplayer-game/)
