The war on lag starts with latency
We explore what latency is and why it’s so important in making sure that your multiplayer matches are fair.
We explore what latency is and why it’s so important in making sure that your multiplayer matches are fair.
We’ve partnered up with Idem so you can easily use our orchestrator straight from their matchmaker.
Which metrics are best to monitor about your server infrastructure? In this blog, we go through what they are and why they’re important.
How do you test that your server infrastructure scales correctly and can handle the real world? Let’s look at how to do it properly.
Too many studios get locked into services and tools without knowing the full picture. So we’ve put together a checklist you can use when picking your infrastructure partners.
We’ve partnered with Gamebreaking Studios to help developers build out a test environment as early as possible.
Problems with your multiplayer service on launch day can lead to bad reviews haunting your game for years to come. Here’s how to avoid the trap.
We’re growing. Here are the latest roles we’re looking for, and a bit about our newest members who have joined the team.
Join us in welcoming Craig to our team and find out what he plans for our future.
With so many games hitting the news for all the wrong reasons, we take a look at whether it’s all a bad coincidence or something more endemic.
Going to the Game Developers Conference (GDC) in March? Here are a few talks going on that you should check out.
Nobody wants to stop people playing their game. So what can you do to avoid needing to cap your concurrent players?
The multiplayer servers for Palworld are costing Pocket Pair about $400,000 a month to run. That’s far too much.
In a bid to get your studio more sustainable, green servers are a way to go. But what are they? And how can you tell what’s green?
You can now easily orchestrate your game while using Pragma’s services. And we’ve updated our automatic scaling tech to include AWS as an option. Here’s what you need to know.
In multiplayer games, inefficient code costs money. But how can you figure out how much compute power you’re going to need?
Launching a game is always tricky. We know from experience. So here are our tips for making sure it goes smoothly.
With so many moving parts, it’s easy to miss a step when launching a multiplayer game. Here’s our checklist to help you cover it all.
Using an orchestrator ultimately helps your players have a better time in your game. But how? We explain all.
We’ve recently hired a few new people to our team, and we’d like to introduce them to you. Say hello to our latest recruits
We explore what latency is and why it’s so important in making sure that your multiplayer matches are fair.
There are two main methods for hosting your game – either use the player’s computer or a separate server. But which is right for your game?
Having a single point of failure can be catastrophic for your game. What happens if it goes down? Find out how to avoid locking into a vendor.
When launching a multiplayer game, it’s extremely difficult to predict how many players you’ll actually get. We look at why that’s okay, as long as you prepare.
Single points of failure, leaving time for iterations and learnings from experts in the industry. Catch up on what we chatted about at Devcom.
We asked our partners and friends across the gaming industry to predict what trends were likely to happen over 2023. Here’s what they said.
We speak with Roberto Sasso, our new CTO, to get his story of how he rose to the position and became one of the most influential CTOs in Italy.
We’re tidying up our endpoints. It’s now a lot easier and simpler. But you may need to update your code. Here’s what’s new, and what you need to do.
Get access to our source code and start orchestrating the servers for your own platform.
When Chivalry 2 released on Xbox Game Pass they had 711% more peak sessions than ever before. And it all went off without a hitch. Here’s how.
We’ve made a couple of small updates to our platform. So to keep you in the loop, here’s what’s changed.
Gamescom is back. This year, we expect to see thousands of people making the trip. So what can you do to get prepared?
As we’re hiring, we thought it’d be good to give you the inside scoop about our company from our Customer Experience Manager.
Develop:Brighton is just around the corner. And with it comes killer talks from industry veterans. Here are our top 5 we reckon you should see.
During our Game Jam Summit, we welcomed experts from across the industry to share their experience and knowledge. Here’s what we learned.
We buddied up with BigFry to bring you the Game Jam Summit 2022 back in May. And we’re thrilled to announce the winners from the session.
We’ve got some exciting news for all of your game devs. We’ve teamed up with one of the fiercest multiplayer YouTubers, BigFry, to bring you the Game Jam Summit 2022.
GDC 2022 has been and gone. But what was it like? Was it too soon for real life events? How did they manage it?
We’ve kept our eyes peeled at GDC 2022 for some of the best upcoming multiplayer games. Here’s what we found, and what we recommend keeping tabs on.
We look at the challenges the metaverse faces and how the industry might overcome them, if everyone works together.
We’re heading to the Game Developers Conference (GDC) in March. With so many talks and panels, we thought we’d pick out our seven favourites to help you narrow it down.
Move aside 2021, the New Year is here. And to kick us off, we’ve asked the industry experts to predict what trends we’ll see in 2022, and why.
Multiplayer. Whether it’s your core gameplay or an added extra, it can be a huge opportunity for your game.
You’d think having too many players are launch would be a good thing. But what at first is a dream, could quickly turn into a nightmare.
We’re heading to Develop:Brighton next week. Here are the talks we think are most relevant for developers creating multiplayer games.
At Develop Brighton, we’ll have a stand and some popcorn, waiting to have a real-life chat over real-life coffee. Exciting stuff.
Having too many players at launch should be a good problem to have. But it’s easy for your servers to get overloaded and break. Here’s how to avoid that.