The war on lag starts with latency

We explore what latency is and why it’s so important in making sure that your multiplayer matches are fair.

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Gameye and Idem: Host the fairest matches. Instantly.
24 October 2024 Updates

Gameye and Idem: Host the fairest matches. Instantly.

We’ve partnered up with Idem so you can easily use our orchestrator straight from their matchmaker.

Top ten metrics you should be monitoring for your server infrastructure
28 August 2024 Orchestration

Top ten metrics you should be monitoring for your server infrastructure

Which metrics are best to monitor about your server infrastructure? In this blog, we go through what they are and why they’re important.

How to test your server infrastructure

How to test your server infrastructure

How do you test that your server infrastructure scales correctly and can handle the real world? Let’s look at how to do it properly.

Do your due diligence: what to ask when picking infrastructure partners

Do your due diligence: what to ask when picking infrastructure partners

Too many studios get locked into services and tools without knowing the full picture. So we’ve put together a checklist you can use when picking your infrastructure partners.

Playtest faster with BespokeCI and Gameye

Playtest faster with BespokeCI and Gameye

We’ve partnered with Gamebreaking Studios to help developers build out a test environment as early as possible.

Avoid bad reviews haunting your game for years

Avoid bad reviews haunting your game for years

Problems with your multiplayer service on launch day can lead to bad reviews haunting your game for years to come. Here’s how to avoid the trap.

We’re looking for new recruits to join our ranks

We’re looking for new recruits to join our ranks

We’re growing. Here are the latest roles we’re looking for, and a bit about our newest members who have joined the team.

Craig Fletcher joins our team

Craig Fletcher joins our team

Join us in welcoming Craig to our team and find out what he plans for our future.

Is 2024 really the year of server issues?

Is 2024 really the year of server issues?

With so many games hitting the news for all the wrong reasons, we take a look at whether it’s all a bad coincidence or something more endemic.

Multiplayer talks to check out at GDC in 2024

Multiplayer talks to check out at GDC in 2024

Going to the Game Developers Conference (GDC) in March? Here are a few talks going on that you should check out.

Avoiding the ‘cap trap’ that Helldivers 2 fell into

Avoiding the ‘cap trap’ that Helldivers 2 fell into

Nobody wants to stop people playing their game. So what can you do to avoid needing to cap your concurrent players?

How Palworld could save itself $200k a month

How Palworld could save itself $200k a month

The multiplayer servers for Palworld are costing Pocket Pair about $400,000 a month to run. That’s far too much.

Gaming Responsibly: How green servers can reduce your carbon footprint

Gaming Responsibly: How green servers can reduce your carbon footprint

In a bid to get your studio more sustainable, green servers are a way to go. But what are they? And how can you tell what’s green?

Product Update Roundup: Pragma Integration and AWS Auto Scaling

Product Update Roundup: Pragma Integration and AWS Auto Scaling

You can now easily orchestrate your game while using Pragma’s services. And we’ve updated our automatic scaling tech to include AWS as an option. Here’s what you need to know.

How to calculate the resource profile of your multiplayer game

How to calculate the resource profile of your multiplayer game

In multiplayer games, inefficient code costs money. But how can you figure out how much compute power you’re going to need?

How to avoid launch day catastrophe

How to avoid launch day catastrophe

Launching a game is always tricky. We know from experience. So here are our tips for making sure it goes smoothly.

Top questions to ask before you launch a multiplayer game

Top questions to ask before you launch a multiplayer game

With so many moving parts, it’s easy to miss a step when launching a multiplayer game. Here’s our checklist to help you cover it all.

How orchestration improves your player experience

How orchestration improves your player experience

Using an orchestrator ultimately helps your players have a better time in your game. But how? We explain all.

Say hello to the newest members of the Gameye crew

Say hello to the newest members of the Gameye crew

We’ve recently hired a few new people to our team, and we’d like to introduce them to you. Say hello to our latest recruits

The war on lag starts with latency

The war on lag starts with latency

We explore what latency is and why it’s so important in making sure that your multiplayer matches are fair.

How to host your game: peer-to-peer or client-server?

How to host your game: peer-to-peer or client-server?

There are two main methods for hosting your game – either use the player’s computer or a separate server. But which is right for your game?

Why it’s important to avoid locking into one vendor

Why it’s important to avoid locking into one vendor

Having a single point of failure can be catastrophic for your game. What happens if it goes down? Find out how to avoid locking into a vendor.

Why your launch predictions will be wrong. But that’s okay.

Why your launch predictions will be wrong. But that’s okay.

When launching a multiplayer game, it’s extremely difficult to predict how many players you’ll actually get. We look at why that’s okay, as long as you prepare.

Seven hard-learnt lessons from Bungie, Doborog, and Gameye

Seven hard-learnt lessons from Bungie, Doborog, and Gameye

Single points of failure, leaving time for iterations and learnings from experts in the industry. Catch up on what we chatted about at Devcom.

Welcome to 2023: the year of cross-platform and new tools

Welcome to 2023: the year of cross-platform and new tools

We asked our partners and friends across the gaming industry to predict what trends were likely to happen over 2023. Here’s what they said.

Welcome Roberto Sasso as he joins Gameye as CTO

Welcome Roberto Sasso as he joins Gameye as CTO

We speak with Roberto Sasso, our new CTO, to get his story of how he rose to the position and became one of the most influential CTOs in Italy.

Product update – New changes to our API

Product update – New changes to our API

We’re tidying up our endpoints. It’s now a lot easier and simpler. But you may need to update your code. Here’s what’s new, and what you need to do.

Bring your orchestration in-house with Gameye Enterprise

Bring your orchestration in-house with Gameye Enterprise

Get access to our source code and start orchestrating the servers for your own platform.

How Gameye helped Chivalry 2 manage seven times more players

How Gameye helped Chivalry 2 manage seven times more players

When Chivalry 2 released on Xbox Game Pass they had 711% more peak sessions than ever before. And it all went off without a hitch. Here’s how.

Hotfix update – October 2022

Hotfix update – October 2022

We’ve made a couple of small updates to our platform. So to keep you in the loop, here’s what’s changed.

Your guide to navigating  Gamescom 2022

Your guide to navigating Gamescom 2022

Gamescom is back. This year, we expect to see thousands of people making the trip. So what can you do to get prepared?

Get to know: Junior Mba

Get to know: Junior Mba

As we’re hiring, we thought it’d be good to give you the inside scoop about our company from our Customer Experience Manager.

Look to the Future: Top tech talks at Develop:Brighton 2022

Look to the Future: Top tech talks at Develop:Brighton 2022

Develop:Brighton is just around the corner. And with it comes killer talks from industry veterans. Here are our top 5 we reckon you should see.

What we learned from the Game Jam Summit 2022

What we learned from the Game Jam Summit 2022

During our Game Jam Summit, we welcomed experts from across the industry to share their experience and knowledge. Here’s what we learned.

Raise a glass to the winners of the Game Jam Summit 2022

Raise a glass to the winners of the Game Jam Summit 2022

We buddied up with BigFry to bring you the Game Jam Summit 2022 back in May. And we’re thrilled to announce the winners from the session.

You’re invited to the Game Jam Summit 2022

You’re invited to the Game Jam Summit 2022

We’ve got some exciting news for all of your game devs. We’ve teamed up with one of the fiercest multiplayer YouTubers, BigFry, to bring you the Game Jam Summit 2022.

Was it too soon for GDC IRL?

Was it too soon for GDC IRL?

GDC 2022 has been and gone. But what was it like? Was it too soon for real life events? How did they manage it?

5 Multiplayer Games from GDC to keep your eyes on

5 Multiplayer Games from GDC to keep your eyes on

We’ve kept our eyes peeled at GDC 2022 for some of the best upcoming multiplayer games. Here’s what we found, and what we recommend keeping tabs on.

Your car could power the metaverse (and other predictions)

Your car could power the metaverse (and other predictions)

We look at the challenges the metaverse faces and how the industry might overcome them, if everyone works together.

Seven multiplayer talks you need to see at GDC

Seven multiplayer talks you need to see at GDC

We’re heading to the Game Developers Conference (GDC) in March. With so many talks and panels, we thought we’d pick out our seven favourites to help you narrow it down.

Welcome to the year of NFTs, metaverses and multiplayer games

Welcome to the year of NFTs, metaverses and multiplayer games

Move aside 2021, the New Year is here. And to kick us off, we’ve asked the industry experts to predict what trends we’ll see in 2022, and why.

What issues can you expect when running multiplayer servers?

What issues can you expect when running multiplayer servers?

Multiplayer. Whether it’s your core gameplay or an added extra, it can be a huge opportunity for your game.

Player surge at launch? How to prepare for the unpredictable.

Player surge at launch? How to prepare for the unpredictable.

You’d think having too many players are launch would be a good thing. But what at first is a dream, could quickly turn into a nightmare.

Top 8 talks you should see at Develop:Brighton

Top 8 talks you should see at Develop:Brighton

We’re heading to Develop:Brighton next week. Here are the talks we think are most relevant for developers creating multiplayer games.

Gameye is heading to Develop Brighton 2021

Gameye is heading to Develop Brighton 2021

At Develop Brighton, we’ll have a stand and some popcorn, waiting to have a real-life chat over real-life coffee. Exciting stuff.

Yes Shirley, too many players at launch can be a big issue

Yes Shirley, too many players at launch can be a big issue

Having too many players at launch should be a good problem to have. But it’s easy for your servers to get overloaded and break. Here’s how to avoid that.