Source: https://gameye.com/blog/

---
title: "Game Server Infrastructure Blog | Gameye"
description: "Read Gameye updates, migration guides, launch operations playbooks, and multiplayer infrastructure strategy articles."
---

# Game Server Infrastructure Blog

All Posts InfrastructureProductIndustryCommunityMigrationProduct UpdatesLaunch OperationsOperations
https://gameye.com/blog/handle-launch-day-player-spikes/   Oct 15, 2026 Infrastructure

## [How to Handle Player Spikes at a Multiplayer Launch Without Server Outages](https://gameye.com/blog/handle-launch-day-player-spikes/)

Launch spikes break allocation, provider quotas and matchmaker queues before they break game servers. Here is how to plan, test and spread capacity so the first wave of players gets into matches.

https://gameye.com/blog/agones-self-hosted-vs-managed/   Oct 14, 2026 Infrastructure

## [Run Agones Yourself or Use Managed Game Server Hosting? A Cost and Effort Comparison](https://gameye.com/blog/agones-self-hosted-vs-managed/)

Agones is free software, but running it is not. Here is what self-hosting Agones involves, what it costs once you count engineering time, and how Gameye, AWS GameLift and Edgegap compare.

https://gameye.com/blog/deploy-mirror-fishnet-dedicated-server/  Oct 13, 2026 Infrastructure

## [How to Deploy a Unity Mirror or FishNet Dedicated Server (Step by Step)](https://gameye.com/blog/deploy-mirror-fishnet-dedicated-server/)

A Mirror or FishNet dedicated server is a headless Linux build of your Unity project. Here is how to build it, containerize it, push it to a registry and start sessions from your matchmaker.

https://gameye.com/blog/bare-metal-vs-cloud-game-servers/  Oct 12, 2026 Infrastructure

## [Bare Metal vs Cloud for Multiplayer Game Servers: Cost, Performance and When to Use Each](https://gameye.com/blog/bare-metal-vs-cloud-game-servers/)

Bare metal is the better default for multiplayer game servers. Cloud is the better overflow. Here is the comparison on clock speed, cost per player and egress, and when pure cloud still makes sense.

https://gameye.com/blog/github-container-registry-support/  Oct 7, 2026 Product

## [Gameye Now Supports GitHub Container Registry](https://gameye.com/blog/github-container-registry-support/)

Run private game-server images straight from GitHub Container Registry. Publish from GitHub Actions, give Gameye Read access to the package, and every new tag you push registers and preloads automatically.

https://gameye.com/blog/gameye-platform-update-september-2026/  Sep 29, 2026 Product

## [Gameye Platform Update — September 2026](https://gameye.com/blog/gameye-platform-update-september-2026/)

Session API v1.2.1 expands the public surface with scoped token delegation, backfill filtering, and full application management via API.

https://gameye.com/blog/session-api-v1-2-1/  Sep 20, 2026 Infrastructure

## [Session API v1.2.1: Token Delegation, Filtering, Logs, Artifacts, and Application Management](https://gameye.com/blog/session-api-v1-2-1/)

Seventeen endpoints documented. New additions include scoped token delegation, session filtering with player-count ranges, live log streaming, post-session artifact downloads, and full application management via the API.

https://gameye.com/blog/gameye-platform-update-august-2026/  Aug 31, 2026 Product

## [Gameye Platform Update — August 2026](https://gameye.com/blog/gameye-platform-update-august-2026/)

Billing enforcement and reconciliation, Docker Hub tag browsing, node management improvements, and TLS port bindings.

https://gameye.com/blog/gameye-platform-update-june-2026/  Jun 30, 2026 Product

## [Gameye Platform Update — June 2026](https://gameye.com/blog/gameye-platform-update-june-2026/)

Billing infrastructure, email notifications, TLS for secure connections, and secrets encryption.

https://gameye.com/blog/gamelift-free-bandwidth-vs-self-hosted-ec2/  Jun 28, 2026 Industry

## [AWS Made GameLift Bandwidth Free — Here's What It Actually Changes](https://gameye.com/blog/gamelift-free-bandwidth-vs-self-hosted-ec2/)

On June 15, 2026, AWS made network bandwidth free on GameLift gen-6+ instances. It's a genuine win that kills the most unpredictable line on the bill — but it comes with one catch most coverage skips: it only applies to AWS GameLift's own instances. If you self-host on EC2, you still pay.

https://gameye.com/blog/godot-dedicated-server-hosting/  Jun 22, 2026 Infrastructure

## [How to Host a Godot 4 Dedicated Server for Multiplayer Games](https://gameye.com/blog/godot-dedicated-server-hosting/)

Export a Godot 4 dedicated server as a headless Linux build, package it in Docker, and run it on Gameye — from ENetMultiplayerPeer to live multiplayer sessions.

https://gameye.com/blog/chivalry-2-five-year-anniversary/  Jun 15, 2026 Community

## [Five years of Chivalry 2, six years side by side](https://gameye.com/blog/chivalry-2-five-year-anniversary/)

Chivalry 2 turns five this month. We've been running its servers since before launch — and six years in, we still are.

https://gameye.com/blog/from-unity-sample-to-gameye-dedicated-server/  Jun 2, 2026 Infrastructure

## [From Unity Sample to Gameye-Hosted Dedicated Server in an Afternoon](https://gameye.com/blog/from-unity-sample-to-gameye-dedicated-server/)

A step-by-step walkthrough taking Photon Fusion's SimpleFPS from local build to Gameye-hosted dedicated server, covering Docker, the Session API, and a Quick Play broker.

https://gameye.com/blog/gameye-platform-update-may-2026/  May 31, 2026 Product

## [Gameye Platform Update — May 2026](https://gameye.com/blog/gameye-platform-update-may-2026/)

Self-service signup with Auth0, trial quotas and time-limited sandbox access, account linking, OOM and exit code visibility, and a round of admin panel improvements.

https://gameye.com/blog/unity-multiplay-migration/  May 4, 2026 Migration

## [What Changes When You Migrate Off Unity Multiplay (and What Stays)](https://gameye.com/blog/unity-multiplay-migration/)

Unity Matchmaker, Relay, Lobby, and Distributed Authority keep working after the Multiplay shutdown. Here's exactly what changes in your stack — and what you can leave alone.

https://gameye.com/blog/gameye-platform-update-april-2026/  Apr 30, 2026 Product

## [Gameye Platform Update — April 2026](https://gameye.com/blog/gameye-platform-update-april-2026/)

Unity Matchmaker now documented and supported, warm pools live with the first production customer, and a round of reliability fixes across the admin panel.

https://gameye.com/blog/unity-multiplay-shutdown-migration-options/  Apr 1, 2026 Industry

## [Unity Multiplay Shutdown (2026): What Happened & Where Studios Are Going](https://gameye.com/blog/unity-multiplay-shutdown-migration-options/)

Unity Multiplay shut down March 31, 2026. What happened, how the Rocket Science handoff is going, and where studios are actually moving their game servers.

https://gameye.com/blog/gameye-platform-update-march-2026/  Mar 31, 2026 Product

## [Gameye Platform Update — March 2026](https://gameye.com/blog/gameye-platform-update-march-2026/)

Warm pools, tags management, a rebuilt container details page with live metrics and logs, and a new at-a-glance dashboard. What shipped in March 2026.

https://gameye.com/blog/unreal-engine-5-dedicated-server-docker-container/  Mar 30, 2026 Infrastructure

## [How to Containerize and Deploy an Unreal Engine 5 Dedicated Server](https://gameye.com/blog/unreal-engine-5-dedicated-server-docker-container/)

Package a UE5 dedicated server as a Docker container and run it on Gameye — from Linux headless build to live multiplayer sessions. Covers UE5.3–5.7.

https://gameye.com/blog/what-is-game-server-orchestration/  Mar 17, 2026 Infrastructure

## [What is Game Server Orchestration?](https://gameye.com/blog/what-is-game-server-orchestration/)

Game server orchestration automates dedicated server management — starting sessions on demand, placing them near players, tearing them down at match end.

https://gameye.com/blog/region-based-vs-regionless-game-server-hosting/  Mar 7, 2026 Infrastructure

## [Region-Based vs. Regionless Game Server Hosting: A Technical Comparison](https://gameye.com/blog/region-based-vs-regionless-game-server-hosting/)

Two architectures for placing dedicated servers: regional control vs. platform-decided placement. Here's how each works and when to choose one.

https://gameye.com/blog/game-server-shake-up-2026/  Mar 6, 2026 Migration

## [The Game Server Shake-up of 2026](https://gameye.com/blog/game-server-shake-up-2026/)

Unity Multiplay ended March 31st. Hathora ended May 5th. Two shutdowns, two tight deadlines, hundreds of live games caught in the middle. Here's what to do.

https://gameye.com/blog/gameye-platform-update-february-2026/  Mar 6, 2026 Product Updates

## [Gameye Platform Update: February 2026](https://gameye.com/blog/gameye-platform-update-february-2026/)

Admin Panel v3.0 with Cost Estimator, orchestrator stability fixes, and a full new documentation pass including migration guides for Hathora and Multiplay.

https://gameye.com/blog/hathora-migration-gameye-vs-gamefabric/  Mar 4, 2026 Migration

## [Hathora Migration: Gameye vs GameFabric for Studios Moving On](https://gameye.com/blog/hathora-migration-gameye-vs-gamefabric/)

Hathora shut down May 5, 2026. Compare Gameye vs GameFabric — matchmaker integrations, SDK requirements, pricing, and infrastructure.

https://gameye.com/blog/gameye-platform-update-january-2026/  Feb 17, 2026 Product Updates

## [Gameye Platform Update: January 2026](https://gameye.com/blog/gameye-platform-update-january-2026/)

Admin Panel v2.5.0 and orchestrator improvements focused on stability, throughput, and day-to-day operator experience.

https://gameye.com/blog/how-to-move-from-unity-game-server-hosting-to-gameye/  Dec 5, 2025 Migration

## [How to move from Unity Game Server Hosting to Gameye](https://gameye.com/blog/how-to-move-from-unity-game-server-hosting-to-gameye/)

A CTO-oriented migration framework for moving from Unity-hosted dedicated servers to Gameye orchestration with low operational risk.

https://gameye.com/blog/what-nubs-arena-teaches-us-about-surviving-the-chaos-of-launch-day/  Aug 12, 2025 Launch Operations

## [What Nubs!: Arena teaches us about surviving the chaos of launch day](https://gameye.com/blog/what-nubs-arena-teaches-us-about-surviving-the-chaos-of-launch-day/)

Nubs!: Arena saw roughly 3x expected launch demand. The key lesson was operational flexibility over perfect forecasting.

https://gameye.com/blog/the-hidden-costs-of-running-a-successful-multiplayer-game/  Jan 30, 2025 Operations

## [The hidden costs of running a successful multiplayer game](https://gameye.com/blog/the-hidden-costs-of-running-a-successful-multiplayer-game/)

Beyond gameplay, multiplayer success depends on infrastructure operations, automation, live updates, team execution, and outage prevention.
